Bows

From Tyranny Wiki
Jump to: navigation, search

Bows are governed, predictably, by the eponymous skill. They are divided into two general categories, short bows and long bows. Short bows pack more punch, but long bows allow for engagement at extended ranges.

List of weapons[edit | edit source]

Common[edit | edit source]

Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
11-14 2 1.75 1/50
10-12 2 4 1/64
10-12 2 4 1/64
10-12 2 4 1/64
11-14 2 1.75 1/50
11-14 2 1.75 1/50
10-12 2 4 1/64

Rare[edit | edit source]

Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
10-12 2 4 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 17 Copper rings. One copper ring equals 1/100 of a bronze ring. 64 Explosive: On critical hit, deal 12-22 Fire damage. Save vs. Dodge.

(Tales from the Tiers)
11-14 (Frost) +2 +1.75 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 33 Copper rings. One copper ring equals 1/100 of a bronze ring. 50 Glaciate: On critical hit, target Frozen for 7.5s. Save vs. Endurance
Chilling: +3 Armor (Frost) stolen for short duration on basic weapon hits.

Unique[edit | edit source]

Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
13-15 2 5 25/7 Poisonous: On critical hit, poison target for 7.8s
11-13 2 4 17/64 Jagged: On critical hit: Inflict Bleeding for 11.6s
6-8 8 1.75 62/24 Volley: Fires three projectiles at once.
19-24 8 1.75 54/24 Accurate: +10 Accuracy
16-20 6 1.75 36/24 Kindling: On critical hit, set target on fire for 7.8s