Damage

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There are nine damage types in Tyranny: Slash, Pierce, Crush, Burn, Shock, Freeze, Arcane, Corrode, and Raw. Damage types are used to determine how easily a target resists damage of that type based on their Armor. A creature or suit of armor may be very resistant to one type of damage but quite vulnerable to another. Some weapons or attacks may do multiple damage types or list an ""or"" between their damage types. When an ""or"" is listed, the attack will always do the damage type that the target is most vulnerable to. Raw damage is the only damage type that ignores all Damage Reductions and is generally associated with poisons and similar effects.

Tactical applications[edit | edit source]

Damage types play a major role in tactics, as different types of enemies have different weaknesses to the various damage types. Armor has two functions, depending on class. Heavier armors primarily reduce damage taken by the character. Lighter armors offer less protection, but have an additional stat called Deflection:

  • Armor: Reduces amount of damage taken in combat, down to a minimum of 1.
  • Deflection: Adds a chance of reducing an attack's severity by one level (from a Critical Hit to a standard Hit, a Hit to a Graze, a Graze to a Miss). Finesse, talents, and items can increase the Deflection chance.