Two-handed weapons

From Tyranny Wiki
Jump to: navigation, search

Weapons that use the Two-Handed Weapons skill aren't subtle. They're designed to hit hard and win through raw damage.

Features[edit | edit source]

  • Melee weapons are generally divided into two basic types: Bronze and iron weapons. Bronze weapons are faster and more accurate, while iron weapons pierce armor easily.
  • Every weapon type deals a specific kind of damage.

List of weapons[edit | edit source]

Greataxes and halberds[edit | edit source]

Weapons that deal Slash damage.

Common[edit | edit source]

Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
17-21 2 1.75 2 1/64
17-21 2 1.75 2 1/64
17-21 2 1.75 2 1/64
17-21 2 1.75 2 1/64
17-21 1.75 5 1/50
17-21 2.25 5 1/64

Unique[edit | edit source]

Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
29-36 8 1.75 5 58/7 Arcane Blast: On critical hit damage target for 14-28 Arcane damage
20-25 4 1.75 3 25/7 Nighthunter: +20% Accuracy at night
31-38 8 1.75 5 58/7 Preying: +1% bonus damage for every 1% of user's missing health
20-25 4 1.75 3 25/7 Explosive: On critical hit, deal 12-22 Fire damage. Save vs. Dodge.
24-30 2.25 7 36/24 Annihilation: +25% to Critical Damage multiplier

Greatswords[edit | edit source]

Greatswwords deal Slash or Pierce damage, whichever would be highest. This category also includes uncommon weapons, like the falx.
Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
14-18 2 1.5 1/64
14-18 2 1.5 1/64
14-18 2 1.5 1/64
14-18 2 3 1/50
14-18 2 3 1/50 Rending: On critical hit, target suffers -1 Armor

Rare[edit | edit source]

Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
14-18 2 1.5 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 9 Copper rings. One copper ring equals 1/100 of a bronze ring. 64 Parrying: +5 Parry

(Tales from the Tiers)
14-18 +2 3 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 25 Copper rings. One copper ring equals 1/100 of a bronze ring. 50

Cumbersome: +20% Recovery when user is wounded
Heavy: +25% Raw damage
Quicksilver Poison: Target poisoned for 5.6s. Save vs. Endurance.

Unique[edit | edit source]

Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
16-21 2 4 40/24 Freezing: On critical hit, freeze foe for 5.8s if in 6m range and fails Parry check
Rending: On critical hit, target suffers -1 Armor
24-31 8 1.5 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 50 Copper rings. One copper ring equals 1/100 of a bronze ring. 7 Ring-Calling: +1 Ring per kill
20-25 6 1.5 38/27 Vigilant: +5% health every 6s if character is wounded.
16-21 4 1.5 25/7 Potency II: +2 Might
20-25 2 5 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 36 Copper rings. One copper ring equals 1/100 of a bronze ring. 24 Gravelit: On weapon critical: Drain 8.72 Health from target, restore same amount to wielder.

Warhammers and warmaces[edit | edit source]

These weapons deal Crush damage.
Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
17-21 2 1.75 1/64 Devastating: On critical hit, push target back 0.5m, interrupt (weak)
17-21 2 1.75 1/64 Devastating: On critical hit, push target back 0.5m, interrupt (weak)
17-21 2 2 1/50 Devastating: On critical hit, push target back 0.5m, interrupt (weak)
17-21 2.25 3 1/50 Devastating: On critical hit, push target back 0.5m, interrupt (weak)

Unique[edit | edit source]

Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
29-36 8 1.75 66/7 Devastating: On critical hit, push target back 0.5m, interrupt (weak)
Static: On critical hit, stun target for 1.9s
20-25 4 1.75 25/7 Devastating: On critical hit, push target back 0.5m, interrupt (weak)
Potency: +1 Might
Hardy: +10% Endurance defense
24-30 2.25 5 36/24 Devastating: On critical hit, push target back 0.5m, interrupt (weak)
Annihilation: +25% to Critical Damage multiplier
29-36 2.25 6 62/24 Devastating: On critical hit, push target back 0.5m, interrupt (weak)
Rejuvenating: Accelerates Recovery on kill.

Greatspears[edit | edit source]

Greatspears deal Pierce damage at range
Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
13-19 2 1.5 1/64
13-19 2 1.5 1/64
13-19 2 3 1/50

Rare[edit | edit source]

Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
13-19 2 3 17/50 Bloodthirsty: Enraged on kill.

Unique[edit | edit source]

Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
15-22 4 1.5 17/7 Goring: +100% Hit Precision on targets with <35% Health
15-22 2 4 32/24 Haste: +1 Quickness
Nighthunter: +20% Accuracy at night
19-27 2 5 44/24 Multi-Strike: On critical hit, deal 7-10 slash/Pierce damage vs. Parry