This page lists all headgear in Tyranny, i.e. items that are worn on the noggin.
Common[ | ]
Name | Type | Armor | Deflection | Recovery penalty | Effect |
---|---|---|---|---|---|
Heavy Armor | 0.5 | 0.5 | |||
Heavy Armor | 0.5 | 0.5 | |||
Heavy Armor | 0.5 | 0.5 | |||
Heavy Armor | 0.5 0.75 vs. Slash/Fire 0 vs. Pierce/Frost |
0.5 | |||
Heavy Armor | 0.5 0.75 vs. Slash/Crush 0 vs. Pierce/Fire |
0.5 | |||
Heavy Armor | 0.5 0.75 vs. Crush/Corrode 0 vs. Slash/Shock |
0.5 | |||
Heavy Armor | 0.5 0.75 vs. Crush/Corrode 0 vs. Slash/Shock |
0.5 | |||
Heavy Armor | 0.5 0.75 vs. Slash/Shock 0.25 vs. Corrode/Arcane |
0.5 | |||
Heavy Armor | 1.5 | 0.6 | |||
Heavy Armor | 1.5 | 0.6 | |||
Heavy Armor | 1.5 | 0.6 | |||
Heavy Armor | 1.5 0 vs. Crush/Fire 2.25 vs. Pierce/Frost |
0.6 | |||
Heavy Armor | 1.5 0 vs. Crush/Fire 2.25 vs. Pierce/Frost |
0.6 | |||
Heavy Armor | 1.5 0 vs. Crush/Fire 2.25 vs. Pierce/Frost |
0.6 | |||
Heavy Armor | 1.5 0 vs. Crush/Fire 2.25 vs. Pierce/Frost |
0.6 | |||
Light Armor | 4 | Accuracy: +1 | |||
Light Armor | 4 | Accuracy: +1 | |||
Light Armor | 4 | Accuracy: +1 | |||
Light Armor | 4 | Accuracy: +1 | |||
Light Armor | 4 | Accuracy: +1 | |||
Light Armor | 4 | Accuracy: +1 | |||
Light Armor | 4 | Accuracy: +1 | |||
Light Armor | 4 | Accuracy: +1 | |||
Light Armor | 1 | 0.1 | |||
Light Armor | 5 | 0.2 | Accuracy: +3 | ||
Light Armor | 5 | 0.2 | Accuracy: +3 | ||
Light Armor | 5 | 0.2 | Accuracy: +3 | ||
Light Armor | 5 | 0.2 | Accuracy: +3 | ||
Light Armor | 5 | 0.2 | Accuracy: +3 | ||
Light Armor | 4 | 0.4 | Accuracy: +2 | ||
Light Armor | 3 | 0.3 | Accuracy: +1 | ||
Light Armor | 5 | 0.2 | Accuracy: +3 |
Unique[ | ]
Name | Type | Armor | Deflection | Recovery penalty | Effect |
---|---|---|---|---|---|
Heavy Armor | 1 0 vs. Pierce/Frost 1.75 vs. Slash/Fire |
0.5 | Of Legends: +10 Lore +10 Subterfuge | ||
Heavy Armor | 1.5 2.25 vs. Slash 0.75 vs.Crush 1.88 vs. Pierce/Arcane |
0.2 | |||
Heavy Armor | 1 0.5 vs. Pierce/Fire 1.75 vs. Slash/Crush |
0.5 | Vigor: +20 Max Health | ||
Heavy Armor | 0.5 | 0.5 | Vigor: +10 Max Health | ||
Heavy Armor | 1.5 | 0.4 | Unbreathing: Immunity to Silenced. | ||
(Tales from the Tiers) |
Heavy Armor | 1.5 | 0.6 | Nighthunter: +20% damage at night Shadow Void: +2 Armor penetration for all attacks | |
(Bastard's Wound) |
Heavy Armor | 2 | +0.4s | Hygienic: Immunity to Poisoned and Degenerating | |
Light Armor | 2 | Accuracy: +3 Dampening: +10% Magic Defense | |||
Light Armor | 2 | Accuracy: +4 Brilliance: +1 Wits Sigil of Illusion: +10 Control Illusions | |||
Light Armor | 2 | Accuracy: +3 Sigil of Fire: +10 Control Fire | |||
Light Armor | 1 | Accuracy: +1 Balancing Act: +10% damage if health <75% | |||
Light Armor | 10 vs. Shock | 5 | 0.2 | Accuracy: +6 Grounding: +10 Armor vs. Shock | |
Light Armor | 6 | 0.2 | Accuracy: +9 Accurate: +10 Accuracy | ||
Light Armor | 5 | 0.2 | Accuracy: +6 Nighthunter: +20% Damage at night | ||
Light Armor | 5 | 0.2 | Accuracy: +3 Sharp: +5% Hit Precision | ||
(Tales from the Tiers) |
Light Armor | 1% | Accuracy +1 Scholar: +1 spell slot | ||
(Bastard's Wound) |
Light Armor | 4% | +0.1s | Accuracy +8 Shrouding: Invisibility for 5s if Health reaches 25% Of Rogues: +10 Subterfuge |
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