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Accessories
Accessories are items are not visible on the character, but provide bonuses while equipped. Many Accessories are magical items that increase a character's Attributes, skills, or defenses. Every character has two slots dedicated to wearing Accessory items.
List of accessories[edit | edit source]
Unique accessories[edit | edit source]
Accessory | Effect | Notes |
---|---|---|
Vigiliant: +5% Health while has wounds. | ||
Flame Proof: Immunity to Burning. | ||
Ethereal: +15% Graze deflection | ||
Dampening: +10% Magic defense | ||
Thorns: When critically hit, deal 1-10 Pierce damage to enemies in 6m radius. | Kills-in-Shadow only | |
Form: +1 Vitality. | ||
Cursed: +10% Damage, -1% Health every 3s while above 35% Health. | ||
Unbound: Immunity to Paralyzed | ||
Sigil of Emotion: +10 to Control Emotions | ||
Frenzy: -15% Recovery time if Wounded. | ||
Veteran: Increases skill experience gain. | ||
Charred: +10 Armor against Fire. | ||
Of Legends: +10 Lore Wise: +10% Will Defense |
Lantry only | |
Purifying: Immunity to Poisoned | ||
Brawler's: +4 Unarmed damage | ||
Grace: +1 Finesse. | ||
Sigil of Stone: +10 Control Stone | ||
Wise: +10% Will defense | ||
Entertainer: +15 Performance skill | Sirin only | |
Regenerating: +1% Health every 6s | ||
Sigil of Life: +10 Control Life | ||
Tenacity: +2 Resolve. | ||
Sigil of Fire: +10 Control Fire | ||
Potency II: +2 Might | ||
Grace: +2 Finesse. | ||
Brilliance: +2 Wits. | ||
Form: +2 Vitality. | ||
Tenacity: +2 Resolve. | ||
Haste: +2 Quickness. | ||
Frozen Burst: When critically hit, deal 16-24 Frost damage to enemies in 2.5m radius. | ||
Courage: Immunity to Frightened and Terrified. | ||
Warming: +10 Armor against Frost. | ||
Savage: +15% Damage while has wounds | ||
Sharp: +5% Hit Precision Vigor: +20 Max Health |
||
Lucky: +5% Hit Precision, 5% Critical Deflection | ||
Blindsight: Immunity to Blinded | ||
Form: +1 Vitality. | ||
Spell Reflection: Reflect 20% of incoming hostile spells back at their casters. | ||
Hardy: +10% Endurance Defense | ||
Sigil of Lightning: +10 Control Lightning | ||
Arbitration: +5 to all skills | ||
Of Secrets: +10 Trap Detection | ||
Blood of the Fallen: Range: 15m Projectiles: 24 Radius: 6m Foe AoE vs. Endurance: +13.8 Corrode damage |
||
Nighthunter: +20% Damage at night. | Kills-in-Shadow only | |
Balancing Act: +10% Damage while Health above 50%, -10% Damage taken if Health below 50% | ||
Haste: +1 Quickness. | ||
Of Rogues: +10 Subterfuge | ||
Greater Potency: +3 Might | ||
Greater Grace: +3 Resolve | ||
Greater Brilliance: +3 Wits | ||
Greater Form: +3 Vitality | ||
Greater Tenacity: +3 Finesse | ||
Greater Haste: +3 Quickness | ||
Wise: +10% Will defense | ||
Goring: +100% Hit Precision on targets below 35% health Preying: +1% Damage for every 1% of missing Health Hindering: -20% Move Speed. |
Kills-in-Shadow only | |
Entropic: +1 Armor Penetration on Critical Hit | ||
Sigil of Atrophy: +10 Control Atrophy | ||
Elusive: +10 Dodge | ||
Of Legends: +10 Lore | ||
Parrying: +10 Parry | ||
Brilliance: +1 Wits Tenacity: +1 Resolve Of Secrets: +10 Trap Detection |
Unlocks additional research options at the Library | |
Regenerating: +1% Health every 6s | ||
Hydromancy: +15 Tidecasting | Eb only | |
Tenacity: +1 Resolve. | ||
Of Warriors: +10 Athletics | ||
Sigil of Force: +10 Control Force | ||
(Tales from the Tiers) |
Stone Skin: When used: Petrified for 18s, +3 Armor for 20s, immunity to Petrified for 20s | |
(Tales from the Tiers) |
Covert: (Passive) -10% Recovery Time for 20s, Requires Stealth | |
(Tales from the Tiers) |
Frozen Sentinel: When used: Targets Taunted for 9.4s in a 2.5m radius. Save vs. Will. Allies: +5 Armor for 10s, Paralyzed and Frozen for 9.4s | |
(Tales from the Tiers) |
Optics: +15 Accuracy against distant enemies, +10% to critical damage multiplier | |
(Tales from the Tiers) |
Devouring: +15% Health per kill | |
(Bastard's Wound) |
Lucky: +5% critical hit deflection and hit precision Safe Landing: Immunity to Prone |
|
(Bastard's Wound) |
Conductive: +15% Shock Damage on hit and on abilities and spells |
Artifacts[edit | edit source]
Accessory | Effect | Notes |
---|---|---|
Regent's Pride: +3 Resolve Steadfast Stand: Grant nearby allies resolve and an increased resistance to being knocked prone or pushed back. These effects scale with the Renown. |
Artifact | |
Balance the Scales: -10% Critical Hit Damage taken; +5% Hit Precision on weapon critical hit. Tipping the Scales: Create a pulsing effect around the wearer that reduces enemy Accuracy and afflicts foes with random hostile effects. Accuracy modifiers scale with artifact's renown. |
Artifact | |
Ardent Ward: -75% of all damage taken for 8s. Force of Peace: When activated, the wearer of Banner of Ardent is granted a damage absorption shield and any enemy who attacks them is Paralyzed. These effects scale with the Banner of Ardent's renown. |
Artifact |
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