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Afflictions

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Afflictions are explicitly bundled sets of status effects that can be applied to, suspended, or fully removed from a character. While some afflictions have explicit overriding or exclusivity rules, most afflictions can co-exist with other afflictions.

When a spell is cast on a target, it and its subordinate effects and afflictions are all bundled together in a procedurally-bundled container created by the spell. If these procedurally-bundled containers are applied while an identical version is in effect, the new version replaces the old.

No matter how many effects are on the target, generally only the best bonuses and the worst penalties are applied. Some enemies can be immune to one or more afflictions. If so, these afflictions cannot be applied to those enemies.

List of afflictions[edit | edit source]

Affliction Effect
Se asleep.png
Asleep
Parry and Dodge reduced by 50. Removed when damaged.
Se bleeding.png
Bleeding
Causes Raw damage over time.
Se blinded.png
Blinded
Accuracy reduced by 30.
Se burning.png
Burning
Causes Burn damage over time.
Se confused.png
Confused
Confused targets wander aimlessly.
Se dazed.png
Dazed
Recovery increased by 50%.
Se degenerating.png
Degenerating
Causes Corrode damage over time.
Se disarmed.png
Disarmed
Forced to use unarmed combat and prevents weapon switching.
Se drowning.png
Drowning
Causes Raw damage over time and prevents spellcasting.
Se enraged.png
Enraged
Recovery is reduced by 25%. Health increased by 15%. Will reduced by 15%.
Se fatigued.png
Fatigued
Recovery increased by 25%. Quickness reduced by 5.
Se frightened.png
Frightened
Will reduced by 30%.
Se freezing.png
Frozen
Movement speed reduced by 3. Animation speed reduced by 70%. Crush Armor reduced by 5.
Se hobbled.png
Hobbled
Movement speed reduced by 3.
Se magefire.png
Magefire
Causes Burn damage over time.
Se marked.png
Marked
Attackers receive a 20 Accuracy bonus.
Se paralzyed.png
Paralyzed
Parry and Dodge reduced by 30. Animation stopped.
Se petrified.png
Petrified
Parry and Dodge reduced by 50. Animation stopped.
Se poisoned.png
Poisoned
Causes Corrode damage over time.
Se prone.png
Prone
Parry and Dodge reduced by 10. Knocked down.
Se rooted.png
Rooted
Rooted targets cannot move but can still attack and defend themselves.
Se silenced.png
Silenced
Silenced targets cannot cast spells.
Se drowning.png
Soaked
Soaked targets take +50% Shock Damage.
Se magic sunder.png
Spell Breached
Fire, Frost, Shock and Arcane Armor reduced by 5.
Se stunned.png
Stunned
Parry and Dodge reduced by 30. Stunned targets cannot move or attack.
Se sundered.png
Sundered
Crush, Pierce and Slash Armor reduced by 5.
Se suspended.png
Suspended
Suspended targets cannot move or attack and can only be targeted by ranged attacks.
Se taunted.png
Taunted
Taunted targets are forced to attack the taunter.
Se terrified.png
Terrified
Will reduced by 30%. Terrified targets will flee in random directions.
Se weakened.png
Weakened
Might reduced by 5.
Se wound.png
Wounded
All skills reduced by 5 and maximum health lowered by 10% per Wound.