Ball Lightning

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Ball Lightning
SPELL LightningBall L.png
Sigil of Lightning:
Sigil of Directed Force: Spell affects targets along a single line
Damage18-24 Shock vs. Dodge
10-14 Shock vs. Dodge in a 2.5m radius
Bounces to two additional enemies in a 5m radius
Accent Sigils
Sigil of Strength: Provides an increase to spell strength, increasing the potency of most existing effects.
Sigil of Reaching Grasp: Increases the range of spells.
Sigil of Bounding Bolts: Allows spells to bounce.
Sigil of Precise Action: Increases accuracy of spells.
Sigil of Cyclical Energies: Reduces the cooldown of spells.
Sigil of Piercing Strength: Increases a spell's armor penetration.
Sigil of Staggering Force: Allows spells to interrupt.
Enhancement Sigils
Sigil of Blood Magic: +30% Damage Deals at minimum 15 Raw damage to caster
Sigil of Wild Magic: Spell deals a Random damage type with each casting
Sigil of Marking: Adds the�Marked�Affliction to target for 20s
Sigil of Stunning: Adds the�Stunned�Affliction
Sigil of Killing Blows: Up to 50 additional damage to wounded enemies
Sigil of Dazing: Adds the�Dazed�Affliction to target for 10s
Sigil of�Bleeding: Adds a Bleeding affliction to target for 10s
Sigil of Impact: Adds a knockback effect (4m Push) to the spell
Sigil of Spellsurge: -10% Recovery time (global) for 6s

Ball Lightning is a Lightning spell in Tyranny.

Description[edit | edit source]

Conjure a wrathful orb of electrical energy and direct it across the battlefield. The orb moves slowly, but when it passes through an enemy it emits a powerful burst of Shock damage on all nearby foes.