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Barik has two talent trees, dedicated to fleshing out his role as a damage dealer or as a tank.

Punisher[ | ]

Talent Effect Points required
200% Damage attack if enemy is engaged by Barik 0
+10% Damage with melee weapons 1
+30% chance for an additional attack against engaging foes 1
-1 Resolve to enemies in a 3m radius 1
+20% Damage with melee weapons 3
Three attacks:
5-8 Crush vs. Parry
10-14 vs. Parry
150% Damage attack
Target is sundered at the end
3
+20% experience gained with melee weapon skills and athletics 3
Immobilized
Cannot be pushed
Cannot be sent prone
+40% Endurance defense
3
+50% chance for an additional attack against engaging foes 6
+3 Resolve and Might if health becomes critical 6
+10% damage per engaged enemy 6
+30% Damage with melee weapons 9
+70% chance for an additional attack against engaging foes 9
Delay unconsciousness for 8 seconds on defeat 9
+10% to Magic, Will, and Endurance defenses when a hostile effect expires 9
10-14 Pierce vs. Dodge
+50% Damage per enemy engaged
12

Sentinel[ | ]

Talent Effect Points required
Target is Taunted 0
+50% Move Speed when combat starts 1
Modifies Clash of Iron:
Each attack hits twice
1
+1 enemies engaged 1
+2 Armor vs. Crush/Pierce/Slash 1
Allies receive -5% damage within a 3m radius 3
Modifies Clash of Iron:
+2 Armor for allies in a 10m radius
3
+2 enemies engaged 3
+40% shield effectiveness 3
Allies receive -10% damage within a 3m radius 6
+40% Health when drops below 35% 6
Barik takes 50% damage for ally
+2 Vitality and Might for both
6
Targets in the area are taunted 6
Allies receive -15% damage within a 3m radius 9
+8 Armor if Barik's health is critical 9
Modifies Bond of Honor:
Shield for 50 damage
9
+4 Armor vs. Crush/Pierce/Slash
1-6 Pierce damage vs. Parry against melee attackers
9
Allies recover 35% health
Total amount of recovered health is converted into a shield on Barik
12
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