Body armor

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This page lists all body armor in Tyranny, i.e. items worn on the torso.

List[edit | edit source]

Common[edit | edit source]

Name Type Armor Deflection Recovery penalty Effect
Light Armor 1
Light Armor 1
Light Armor 1
Light Armor 1
Light Armor 1
Light Armor 1
Light Armor 1
Light Armor 1
Light Armor 2
3 vs. Slash/Fire
0 vs. Crush/Frost
11 0.5
Light Armor 2 11 0.5
Light Armor 2 11 0.5
Light Armor 2
3 vs. Slash/Fire
0 vs. Crush/Frost
11 0.5
Light Armor 2
3 vs. Slash/Fire
0 vs. Crush/Frost
11 0.5
Light Armor 2
3 vs. Slash/Fire
0 vs. Crush/Frost
11 0.5
Light Armor 2
0 vs. Crush/Fire
3 vs. Pierce/Frost
11 0.5
Light Armor 2
0 vs. Crush/Fire
3 vs. Pierce/Frost
11 0.5
Light Armor 2
0 vs. Crush/Fire
3 vs. Pierce/Frost
11 0.5
Light Armor 2
3 vs. Slash/Crush
0 vs. Pierce/Fire
11 0.5

Leather Armor Start Scout L.pngLeather Armor Start Soldier L.png

Light Armor 2 (soldier)
1 (scout)
0 (mage)
8% (soldier)
5% (scout)
1% (mage)
0.4
Heavy Armor 4 1
Heavy Armor 4 1
Heavy Armor 4 1
Heavy Armor 4
6 vs. Slash/Fire
0 vs. Pierce/Frost
1
Heavy Armor 4
6 vs. Slash/Crush
2 vs. Pierce/Fire
1
Heavy Armor 4
6 vs. Slash/Shock
2 vs. Crush/Corrode
1
Heavy Armor 4
0 vs. Slash/Shock
6 vs. Crush/Corrode
1
Heavy Armor 4
6 vs. Slash/Shock
2 vs. Arcane/Corrode
1
Heavy Armor 6 1.5
Heavy Armor 6 1.5
Heavy Armor 6 1.5
Heavy Armor 6
0 vs. Crush/Fire
9 vs. Pierce/Frost
1.5
Heavy Armor 6
0 vs. Crush/Fire
9 vs. Pierce/Frost
1.5
Heavy Armor 6
0 vs. Crush/Fire
9 vs. Pierce/Frost
1.5
Heavy Armor 6
0 vs. Crush/Fire
9 vs. Pierce/Frost
1.5

Unique armors[edit | edit source]

Heavy[edit | edit source]

Name Armor Deflection Recovery penalty Effect
6 1 Thorns: When critically hit, deal 1-10 Pierce damage in a 6m radius
6 0.5
7 0.7 Unbroken Legacy: +2 Resolve and +10 Accuracy if wounded
4 1 Impenetrable: +15 Parry if health <50%
9 1.1 Martyr: When defeated, heal allies in 6m radius for 37% Health
8 1.5 Veteran: Increases experience earned in all skills.
6
0 vs. Crush/Frost
9 vs. Fire/Arcane
1.5 Immolate: On weapon critical hit, deal 12-22 Fire damage to target. Save vs. Dodge.

(Tales from the Tiers)
6
8 vs. Fire/Corrode
1.5 Fortified: +2 Armor (Fire and Corrode)

Light[edit | edit source]

Name Armor Deflection Recovery penalty Effect
4 Omnipotent: +10 to Magic skills.
10 vs. Shock 3 Grounding: +10 Armor vs. Shock
1 Sorcery: +3 to all Magic skills
3
0 vs. Crush/Fire
5.25 vs. Pierce/Frost
12 0.5 Lightweight: -10% Recovery time
4 13 0.5 Undying: +2 Armor while wounded
2 11 0.5 Annihilation: +15% to critical hit damage

(Tales from the Tiers)
2 11 0.5 Beastman's Thick Hide: +1 Armor
Ferocity: +1 Might, +10% max health
Equipment articles