Damage with Bows is governed, predictably, by the eponymous skill. Bows are divided into two general categories: short bows and long bows. Short bows pack more punch, but long bows allow for engagement at extended ranges, which the Young Fatebinder may exploit with the Safe Distance talent.
List of weapons[ | ]
Common[ | ]
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
11-14 | 2 | 1.75 | 1 50 | |||
10-12 | 2 | 4 | 1 64 | |||
10-12 | 2 | 4 | 1 64 | |||
10-12 | 2 | 4 | 1 64 | |||
11-14 | 2 | 1.75 | 1 50 | |||
11-14 | 2 | 1.75 | 1 50 | |||
10-12 | 2 | 4 | 1 64 |
Rare[ | ]
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
10-12 | 2 | 4 | 17 64 | Explosive: On critical hit, deal 12-22 Fire damage. Save vs. Dodge. | ||
(Tales from the Tiers) |
11-14 (Frost) | +2 | +1.75 | 33 50 | Glaciate: On critical hit, target Frozen for 7.5s. Save vs. Endurance Chilling: +3 Armor (Frost) stolen for short duration on basic weapon hits. |
Unique[ | ]
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
13-15 | 2 | 5 | 25 7 | Poisonous: On critical hit, poison target for 7.8s | ||
11-13 | 2 | 4 | 17 64 | Jagged: On critical hit: Inflict Bleeding for 11.6s | ||
6-8 | 8 | 1.75 | 62 24 | Volley: Fires three projectiles at once. | ||
19-24 | 8 | 1.75 | 54 24 | Accurate: +10 Accuracy | ||
16-20 | 6 | 1.75 | 36 24 | Kindling: On critical hit, set target on fire for 7.8s |
|