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Afflictions are explicitly bundled sets of status effects that can be applied to, suspended, or fully removed from a character. While some afflictions have explicit overriding or exclusivity rules, most afflictions can co-exist with other afflictions.

When a spell is cast on a target, it and its subordinate effects and afflictions are all bundled together in a procedurally-bundled container created by the spell. If these procedurally-bundled containers are applied while an identical version is in effect, the new version replaces the old.

No matter how many effects are on the target, generally only the best bonuses and the worst penalties are applied. Some enemies can be immune to one or more afflictions. If so, these afflictions cannot be applied to those enemies.

List of afflictions[ | ]

Affliction Effect
Se asleep
Asleep
Parry and Dodge reduced by 50. Removed when damaged.
Se bleeding
Bleeding
Causes Raw damage over time.
Se blinded
Blinded
Accuracy reduced by 30.
Se burning
Burning
Causes Burn damage over time.
Se confused
Confused
Confused targets wander aimlessly.
Se dazed
Dazed
Recovery increased by 50%.
Se degenerating
Degenerating
Causes Corrode damage over time.
Se disarmed
Disarmed
Forced to use unarmed combat and prevents weapon switching.
Se drowning
Drowning
Causes Raw damage over time and prevents spellcasting.
Se enraged
Enraged
Recovery is reduced by 25%. Health increased by 15%. Will reduced by 15%.
Se fatigued
Fatigued
Recovery increased by 25%. Quickness reduced by 5.
Se frightened
Frightened
Will reduced by 30%.
Se freezing
Frozen
Movement speed reduced by 3. Animation speed reduced by 70%. Crush Armor reduced by 5.
Se hobbled
Hobbled
Movement speed reduced by 3.
Se magefire
Magefire
Causes Burn damage over time.
Se marked
Marked
Attackers receive a 20 Accuracy bonus.
Se paralzyed
Paralyzed
Parry and Dodge reduced by 30. Animation stopped.
Se petrified
Petrified
Parry and Dodge reduced by 50. Animation stopped.
Se poisoned
Poisoned
Causes Corrode damage over time.
Se prone
Prone
Parry and Dodge reduced by 10. Knocked down.
Se rooted
Rooted
Rooted targets cannot move but can still attack and defend themselves.
Se silenced
Silenced
Silenced targets cannot cast spells.
Se drowning
Soaked
Soaked targets take +50% Shock Damage.
Se magic sunder
Spell Breached
Fire, Frost, Shock and Arcane Armor reduced by 5.
Se stunned
Stunned
Parry and Dodge reduced by 30. Stunned targets cannot move or attack.
Se sundered
Sundered
Crush, Pierce and Slash Armor reduced by 5.
Se suspended
Suspended
Suspended targets cannot move or attack and can only be targeted by ranged attacks.
Se taunted
Taunted
Taunted targets are forced to attack the taunter.
Se terrified
Terrified
Will reduced by 30%. Terrified targets will flee in random directions.
Se weakened
Weakened
Might reduced by 5.
Se wound
Wounded
Maximum health lowered by 10% per Wound.
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