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Defense is the catch-all term encompassing the five different types of defenses that are measured against the accuracy of the attacker. Defense applies as follows:
- Parry affects melee attacks.
- Dodge affects ranged non-magical attacks.
- Endurance affects afflictions that attacks the body (poisons, disease, stuns).
- Will affects afflictions that attack the mind.
- Magic defense affects attacks that are magical in origin or nature (spells and Arcane damage).
Parry and Dodge[edit | edit source]
Physical defenses are used to resist direct weapon attacks. Melee attacks are defended against using the target's Parry skill, while Ranged attacks are defended using Dodge. As these skills are used, they gain experience and improve their skill rank over time. Parry and Dodge can be modified by shields, equipped armor, Talents, and other effects from spells or items.
Endurance[edit | edit source]
Endurance resists attacks on the internal physical systems of the character (e.g. poison, disease, stunned, etc.). It is defined by the character's Resolve and Might attributes, but can also be influenced by equipped items, Talents, and effects from spells and potions.
Will[edit | edit source]
The Will defense opposes attacks that are mentally-based (e.g. Confusion). It is defined by a character's Resolve and Wits attributes, and can be modified by equipped items, Talents, and effects from spells and potions.
Magic[edit | edit source]
Magic defense allows characters to resist harmful effects from spells and attacks that deal Arcane damage. It is determined by a character's Resolve and Vitality, and can be modified by equipped items, Talents, and effects from spells or potions.