The Young Fatebinder is the most versatile character, being the hero of the story and all. You have access to no less than six talent trees to customize them.
Defense[ | ]
Talent | Effect | Points required |
---|---|---|
+40% shield effectiveness | 0 | |
+1s Interrupt applied to Thrust | 0 | |
10-15 Crush damage Target Dazed and Interrupted |
0 | |
Taunted affliction on foes in 3m radius | 1 | |
+15% damage against stunned and prone enemies +1 enemies engaged |
1 | |
+2 Armor vs. Crush/Pierce/Slash | 1 | |
+3% chance to strike twice with basic attacks +2% to strike thrice with basic attacks +5% damage with qualifying weapons |
2 | |
When attacking from stealth, enemy is rooted | 2 | |
+50% chance to strike twice with basic attacks Recovery penalties from armor and shield are ignored |
2 | |
20-25 Crush damage vs. Endurance Target is stunned, dazed, and interrupted |
2 | |
+1 Armor if wearing heavy armor only | 2 | |
+6% chance to strike twice with basic attacks +4% to strike thrice with basic attacks +10% damage with one-handed weapons |
4 | |
+80% Shield effectiveness | 4 | |
+30% damage against stunned and prone enemies +2 enemies engaged |
4 | |
+9% chance to strike twice with basic attacks +6% to strike thrice with basic attacks +15% damage with one-handed weapons |
6 | |
16-24 Crush damage vs. Endurance Target is prone |
6 | |
Immune to Afflictions if Health is critical | 6 | |
20-25 Crush damage vs. Endurance Target is stunned, dazed, and interrupted Follow up with an attack dealing 200% Damage |
6 | |
+2 Armor when wearing only heavy armor | 6 | |
On receiving a critical hit: Stance: Challenger: +20% damage taken by foes in a 3m radius Stance: Guard: +4 Armor for allies in a 3m radius |
9 |
Power[ | ]
Talent | Effect | Points required |
---|---|---|
80% Damage dealt 5 Armor Penetration Affects targets in a 210 degree cone (1m radius) |
0 | |
Modified Thrust: +15 Accuracy +6 Armor penetration |
0 | |
14-28 Crush vs. Parry Target pushed back 3m, Interrupted and Silenced for 15s |
0 | |
+4 Armor penetration | 1 | |
150% Damage dealt Target sundered |
1 | |
-15% Recovery time | 1 | |
+3% chance to strike twice with basic attacks +2% to strike thrice with basic attacks +5% damage with qualifying weapons |
2 | |
Modifies Sunder: Target is Stunned | 2 | |
+3% chance to strike twice with basic attacks +2% to strike thrice with basic attacks +5% damage with unarmed |
2 | |
When attacking from stealth, enemies are sundered. | 4 | |
+6% chance to strike twice with basic attacks +4% to strike thrice with basic attacks +10% damage with qualifying weapons |
4 | |
+15% Critical damage multiplier | 4 | |
+6% chance to strike twice with basic attacks +4% to strike thrice with basic attacks +10% damage with unarmed |
4 | |
24-38 Crush damage vs. Parry Target is stunned |
4 | |
+15 Accuracy per kill | 6 | |
+9% chance to strike twice with basic attacks +6% to strike thrice with basic attacks +15% damage with qualifying weapons |
6 | |
+30% Critical damage multiplier | 6 | |
+9% chance to strike twice with basic attacks +6% to strike thrice with basic attacks +15% damage with unarmed |
6 | |
+6 Might if health falls below 35% | 6 | |
300% Damage attack Target is interrupted |
9 |
Leadership[ | ]
Talent | Effect | Points required |
---|---|---|
+2 quick slot items +50% potion effectiveness |
0 | |
Modifies Thrust: Target is marked | 0 | |
+1 weapon set -0.25s Recovery penalty on weapon change |
0 | |
Remove a random hostile effect from ally every 3s in a 5m radius | 1 | |
Modifies Thrust: +10 to all Defenses for all allies in a 3m radius | 1 | |
+15% damage | 1 | |
+38% Health to allies in a 5m radius if knocked down to low health | 2 | |
+2 party spell slots | 2 | |
Permanent aura giving +1 to all Attributes to allies in a 3m radius | 2 | |
+2 party weapon sets -0.5s weapon swap recovery penalty |
4 | |
+20% Damage for 30s when attacking from stealth | 4 | |
Switch positions with target ally. | 4 | |
+32% Health and Revive ally | 4 | |
+5% Health to all party members upon killing an enemy | 4 | |
+3 Vitality, Wits, and Might | 6 | |
On defeat, +2 Quickness and +20% Damage for allies in a 5m radius | 6 | |
+3 Resolve, Quickness, Finesse for ally | 6 | |
Summon Undying banner granting +10% Health every 3s and +50% Damage for 30s | 9 |
Agility[ | ]
Talent | Effect | Points required |
---|---|---|
Make two attack against the target | 0 | |
Modifies Thrust: Target is blinded. | 0 | |
+25% Move Speed | 0 | |
120% Damage attack Target is bleeding |
1 | |
Uses Parry instead of Dodge for ranged attacks if the former is superior | 1 | |
Attacks made from stealth deal +50% Damage and enjoy a +25 Accuracy bonus | 1 | |
+3% chance to strike twice with basic attacks +2% to strike thrice with basic attacks +5% damage with qualifying weapons |
2 | |
8-12 Crush vs. Endurance Targets are sent prone |
2 | |
Immunity to engagement +50% Move Speed |
2 | |
50% Riposte chance +10 Accuracy when wielding a one-handed weapon with nothing in the off-hand |
2 | |
Attacks from stealth leave targets poisoned | 2 | |
+6% chance to strike twice with basic attacks +4% to strike thrice with basic attacks +10% damage with qualifying weapons |
4 | |
Make three attacks against target | 4 | |
+10 Dodge and Parry if wearing only light armor | 4 | |
75% Riposte chance +20 Accuracy when wielding a one-handed weapon with nothing in the off-hand |
4 | |
Target is disarmed | 4 | |
+9% chance to strike twice with basic attacks +6% to strike thrice with basic attacks +15% damage with qualifying weapons |
6 | |
28-46 Crush damage vs. Parry Strong Interrupt |
6 | |
120% Damage attack Immunity to rooting while attacking 10m range |
6 | |
100% Riposte chance +30 Accuracy when wielding a one-handed weapon with nothing in the off-hand |
6 | |
10% deflection chance for hits and grazes +5 Parry for each engaged enemy |
6 | |
200% Damage attack against enemies in a 2.5m radius | 9 |
Range[ | ]
Talent | Effect | Points required |
---|---|---|
100% damage attack Target is hobbled |
0 | |
Modified Thrust: +50% Move speed for Immune to engagement Target is rooted |
0 | |
12-18 Pierce damage vs. Dodge Target is poisoned |
0 | |
+15 Accuracy against enemies >5m away | 1 | |
120% Damage attack Target is bleeding |
1 | |
+4 Armor penetration for thrown weapons | 1 | |
Uses Dodge instead of Parry for melee attacks if the former is superior | 2 | |
+3% chance to strike twice with basic attacks +2% to strike thrice with basic attacks +5% damage with qualifying weapons |
2 | |
120% Damage attack with +4 Armor penetration and +20 Accuracy Target is bleeding |
2 | |
+3% chance to strike twice with basic attacks +2% to strike thrice with basic attacks +5% damage with qualifying weapons |
2 | |
Reflects +20% of ranged attacks on attacker | 2 | |
Target is stunned on critical hit when attacking with bows | 4 | |
+6% chance to strike twice with basic attacks +4% to strike thrice with basic attacks +10% damage with qualifying weapons |
4 | |
Target is terrified when attacking from stealth | 4 | |
+6% chance to strike twice with basic attacks +4% to strike thrice with basic attacks +10% damage with qualifying weapons |
4 | |
100% damage attack Targets in 5m radius are burning and blinded |
4 | |
Target is stunned on critical hit when attacking with bows | 6 | |
+9% chance to strike twice with basic attacks +6% to strike thrice with basic attacks +15% damage with qualifying weapons |
6 | |
Grazes and misses have a chance to hit other targets | 6 | |
+9% chance to strike twice with basic attacks +6% to strike thrice with basic attacks +15% damage with qualifying weapons |
6 | |
150% Damage attack in a 90 degree cone with a 16m radius All enemies are hit |
6 | |
60% Damage attack Every target in a 5m radius is rooted |
9 |
Magic[ | ]
Talent | Effect | Points required |
---|---|---|
+10 Lore | 0 | |
Modifies Thrust: +15 to all magic skills Target is spell breached |
0 | |
100% Damage attack Hits targets in a 2.5m radius |
0 | |
+2 Spell slots | 1 | |
Ally receives +4 Armor vs. Shock/Frost/Fire | 1 | |
80% Damage attack hitting all targets in a 145 degree cone and 8m radius | 1 | |
Modifies Energy Shield: +4 Armor vs. Slash/Crush/Pierce +50% Spell deflection for crits and hits |
2 | |
When attacking from stealth, enemies are weakened. | 2 | |
+3% chance to strike twice with basic attacks +2% to strike thrice with basic attacks +5% damage with qualifying weapons |
2 | |
+4 Spell slots | 4 | |
Modifies Energy Shield: +50% incoming hostile spells reflected at casters |
4 | |
120% Damage attack Drains health from Bane in the affected area |
4 | |
+6% chance to strike twice with basic attacks +4% to strike thrice with basic attacks +10% damage with qualifying weapons |
4 | |
+25% Frost damage on hit | 6 | |
+25% Fire damage on hit | 6 | |
28-42 Random damage vs. Magic in a 5m radius around caster | 6 | |
+25% Shock damage on hit | 6 | |
+9% chance to strike twice with basic attacks +6% to strike thrice with basic attacks +15% damage with qualifying weapons |
6 | |
28-42 Random damage vs. Magic in a 5m radius around caster Random afflictions on targets (poisoned, petrified, paralyzed, frozen, degenerating, asleep, stunned, or frightened) |
9 |
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