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Gloves

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This page lists all body armor in Tyranny, i.e. items worn on the hands.

Common[edit | edit source]

Name Type Armor Deflection Recovery penalty Effect
Heavy Armor 0.5 0.5
Heavy Armor 0.5 0.5
Heavy Armor 0.5
0.75 vs. Slash/Crush
0.25 vs. Pierce/Fire
0.5
Heavy Armor 0.5
0.75 vs. Crush/Corrode
0 vs. Slash/Shock
0.5
Heavy Armor 0.5
0.75 vs. Crush/Corrode
0 vs. Slash/Shock
0.5
Heavy Armor 0.5
0.75 vs. Slash/Shock
0.25 vs. Corrode/Arcane
0.5
Heavy Armor 1.5 0.6
Heavy Armor 1.5
0 vs. Crush/Fire
2.25 vs. Pierce/Frost
0.6
Heavy Armor 1.5
0 vs. Crush/Fire
2.25 vs. Pierce/Frost
0.6
Heavy Armor 1.5
2.25 vs. Slash/Fire
0 vs. Pierce/Frost
0.6
Heavy Armor 1.5
0 vs. Crush/Frost
2.25 vs. Fire/Arcane
0.6
Heavy Armor 1.5
0 vs. Crush/Frost
2.25 vs. Fire/Arcane
0.6
Light Armor 1 Precision: +1%
Light Armor 1 Precision: +1%
Light Armor 1 Precision: +1%
Light Armor 1 Precision: +1%
Light Armor 1 Precision: +1%
Light Armor 1 Precision: +1%
Light Armor 1 Precision: +1%
Light Armor 1 Precision: +1%
Light Armor 5 0.2 Precision: +3%
Light Armor 5 0.2 Precision: +3%
Light Armor 5 0.2 Precision: +3%
Light Armor 5 0.2 Precision: +3%
Light Armor 5 0.2 Precision: +3%
Light Armor 5 0.2 Precision: +3%
Light Armor 5 0.2 Precision: +3%
Light Armor 5 0.2 Precision: +3%
Light Armor 5 0.2 Precision: +3%
Light Armor 5 0.2 Precision: +3%

(Bastard's Wound)
Light Armor 4% +0.1s Precision: +3%
Light Armor +4% (soldier)
+2% (scout)
+1% (mage)
+0.2s Precision: +2 (soldier) or +1 (scout and mage)

Unique[edit | edit source]

Name Type Armor Deflection Recovery penalty Effect
Heavy Armor 1 0.5 Sigil of Terratus: +10 Control Gravelight
Heavy Armor 0.5 0.5 Vigiliant: +2% health every 6s if wounded
Heavy Armor 2 0.6 Iron Grip: Immunity to Disarmed

(Bastard's Wound)
Heavy Armor +0.5 +0.5s Swift: Removes weapon switch recovery penalty.
Heavy Armor 2.5 0.5 Weighted: On weapon critical, send target prone for 1.1 s, interrupt (average). Save vs. Endurance.
Light Armor 10 vs. Fire 2 Precision: +3%
Charred: +10 Armor vs. Fire
Kindling: On weapon critical hit, Burn target for 8.5s. Save vs. Parry.
Light Armor 2 Precision: +3%
Sigil of Life: +10 Control Life
Light Armor 2 Precision: +4%
Grace: +1 Finesse
Light Armor 1 Precision: +1%
Unbound: Immunity to Paralyzed
Light Armor 5 0.2 Precision: +6%
Bloodthirsty: Enraged on kill
Light Armor 5 0.2 Precision: +6%
Nimble: +10 Ranged Accuracy
Light Armor 6 0.2 Precision: +9%
Brawler's: +4 Unarmed damage
Rending: On weapon critical hit, -1 Armor to target.
Light Armor 5 0.2 Precision: +3%
Multi-Strike: On critical hit, deal an additional 0.5x primary weapon damage to target

(Tales from the Tiers)
Light Armor 5 0.2 Precision: +3%
Suffering: On critical hit, target receives -10 to all skills

(Tales from the Tiers)
Heavy Armor 1.5 +0.6 Parrying: +10 Parry
Equipment articles