Headgear

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This page lists all headgear in Tyranny, i.e. items that are worn on the noggin.

Common[edit | edit source]

Name Type Armor Deflection Recovery penalty Effect
Heavy Armor 0.5 0.5
Heavy Armor 0.5 0.5
Heavy Armor 0.5 0.5
Heavy Armor 0.5
0.75 vs. Slash/Fire
0 vs. Pierce/Frost
0.5
Heavy Armor 0.5
0.75 vs. Slash/Crush
0 vs. Pierce/Fire
0.5
Heavy Armor 0.5
0.75 vs. Crush/Corrode
0 vs. Slash/Shock
0.5
Heavy Armor 0.5
0.75 vs. Crush/Corrode
0 vs. Slash/Shock
0.5
Heavy Armor 0.5
0.75 vs. Slash/Shock
0.25 vs. Corrode/Arcane
0.5
Heavy Armor 1.5 0.6
Heavy Armor 1.5 0.6
Heavy Armor 1.5 0.6
Heavy Armor 1.5
0 vs. Crush/Fire
2.25 vs. Pierce/Frost
0.6
Heavy Armor 1.5
0 vs. Crush/Fire
2.25 vs. Pierce/Frost
0.6
Heavy Armor 1.5
0 vs. Crush/Fire
2.25 vs. Pierce/Frost
0.6
Heavy Armor 1.5
0 vs. Crush/Fire
2.25 vs. Pierce/Frost
0.6
Light Armor 4 Accuracy: +1
Light Armor 4 Accuracy: +1
Light Armor 4 Accuracy: +1
Light Armor 4 Accuracy: +1
Light Armor 4 Accuracy: +1
Light Armor 4 Accuracy: +1
Light Armor 4 Accuracy: +1
Light Armor 4 Accuracy: +1
Light Armor 1 0.1
Light Armor 5 0.2 Accuracy: +3
Light Armor 5 0.2 Accuracy: +3
Light Armor 5 0.2 Accuracy: +3
Light Armor 5 0.2 Accuracy: +3
Light Armor 5 0.2 Accuracy: +3
Light Armor 4 0.4 Accuracy: +2
Light Armor 3 0.3 Accuracy: +1
Light Armor 5 0.2 Accuracy: +3

Unique[edit | edit source]

Name Type Armor Deflection Recovery penalty Effect
Heavy Armor 1
0 vs. Pierce/Frost
1.75 vs. Slash/Fire
0.5 Of Legends: +10 Lore
+10 Subterfuge
Heavy Armor 1.5
2.25 vs. Slash
0.75 vs.Crush
1.88 vs. Pierce/Arcane
0.2
Heavy Armor 1
0.5 vs. Pierce/Fire
1.75 vs. Slash/Crush
0.5 Vigor: +20 Max Health
Heavy Armor 0.5 0.5 Vigor: +10 Max Health
Heavy Armor 1.5 0.4 Unbreathing: Immunity to Silenced.

(Tales from the Tiers)
Heavy Armor 1.5 0.6 Nighthunter: +20% damage at night
Shadow Void: +2 Armor penetration for all attacks

(Bastard's Wound)
Heavy Armor 2 +0.4s Hygienic: Immunity to Poisoned and Degenerating
Light Armor 2 Accuracy: +3
Dampening: +10% Magic Defense
Light Armor 2 Accuracy: +4
Brilliance: +1 Wits
Sigil of Illusion: +10 Control Illusions
Light Armor 2 Accuracy: +3
Sigil of Fire: +10 Control Fire
Light Armor 1 Accuracy: +1
Balancing Act: +10% damage if health <75%
Light Armor 10 vs. Shock 5 0.2 Accuracy: +6
Grounding: +10 Armor vs. Shock
Light Armor 6 0.2 Accuracy: +9
Accurate: +10 Accuracy
Light Armor 5 0.2 Accuracy: +6
Nighthunter: +20% Damage at night
Light Armor 5 0.2 Accuracy: +3
Sharp: +5% Hit Precision

(Tales from the Tiers)
Light Armor 1% Accuracy +1
Scholar: +1 spell slot

(Bastard's Wound)
Light Armor 4% +0.1s Accuracy +8
Shrouding: Invisibility for 5s if Health reaches 25%
Of Rogues: +10 Subterfuge
Equipment articles