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Specific abilities can Interrupt their target, delaying their action for a short duration. When a character is Interrupted, they will play a reaction animation and go into Recovery. When their Recovery is completed, they will resume their queued action.

An ability that interrupts the target can have one of three strengths: Weak, Normal, and Strong. The duration of the target's recovery period increases with each Interrupt strength level, from 1 second to 3 seconds.

Interrupts do not stack.