Lantry is designed for flexible support. With three talent trees, he can fill in any role in the roster - provided it's not leading from the front too often. At character level 42 (with 41 talent points), Lantry will unlock all his available talents.
Quill[ | ]
Talent | Effect | Points required |
---|---|---|
100% Damage attack with +20 Accuracy Weak Interrupt |
0 | |
+2m range for thrown weapons +2 Armor penetration for thrown weapons |
1 | |
100% Damage attack Strikes three times |
1 | |
+100% Ranged damage | 1 | |
+4m range for thrown weapons +5 Armor penetration for thrown weapons |
3 | |
Reduces the Cooldown and Recovery Time when using Quill Strike, Quill Flurry, and Quillstorm. | 3 | |
Grazes and misses have a chance to hit other targets | 3 | |
+10 Accuracy with thrown weapons | 3 | |
+6m range for thrown weapons +8 Armor penetration for thrown weapons |
6 | |
On critical hit with weapon: -15% Recovery time when using thrown weapons on |
6 | |
On critical hit with weapon: 12-18 Arcane damage vs. Magic in 2m radius on target |
6 | |
+20 Accuracy with thrown weapons | 6 | |
50% Damage attack with 10 projectiles, 8 armor penetration in a 3m target radius Targets are left bleeding |
9 |
Sage[ | ]
Talent | Effect | Points required |
---|---|---|
120% Damage attack Target is paralyzed and spell breached and interrupted |
0 | |
+10 Dodge and Subterfuge | 1 | |
Modifies Watcher's Judgement: 6-10 Arcane damage vs. Dodge -30% Magic, Will, and Endurance defenses |
1 | |
+10 Lore | 1 | |
+10% Precision Can translate ancient languages |
1 | |
-5 to all Magic skills and Silenced affliction on targets hit | 3 | |
Frozen affliction on hit targets | 3 | |
+20 Lore | 3 | |
+20% experience gain for party members with Lore and +1 spell slot for all party members. | 3 | |
On critical hit with weapon: Target is weakened |
6 | |
+2 Spell slots | 6 | |
+30 Lore | 6 | |
Allies receive +40% Magic, Endurance, and Will defenses Foes are terrified 7m radius |
9 |
Preservation[ | ]
Talent | Effect | Points required |
---|---|---|
+0.5 Armor per piece worn +1 Armor penetration |
0 | |
+10 Control Vigor | 1 | |
+10 Control Life | 1 | |
+1 Armor per piece worn +2 Armor penetration |
1 | |
+10% Magic Defense +3 Armor vs. Arcane |
1 | |
+20 Control Vigor | 3 | |
+20 Control Life | 3 | |
Ally is instantly healed if their health drops below 35% | 3 | |
Revive an ally with 32% Health | 3 | |
+20% Magic Defense +6 Armor vs. Arcane |
3 | |
+30 Control Vigor | 6 | |
+30 Control Life | 6 | |
Foes are slowed in a 10m radius around target | 6 | |
Modifies Second Breath: Additional 32% Health restored to revived party members Invincible for 6s |
6 | |
+30% Magic Defense +9 Armor vs. Arcane |
6 | |
+9% Health on self every 3s Invisible Untargetable -100% Recovery time to allies in an 8m radius on return |
9 |
|