Lantry talents

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Lantry is designed for flexible support. With three talent trees, he can fill in any role in the roster - provided it's not leading from the front too often.

Quill[edit | edit source]

Talent Effect Points required
100% Damage attack with +20 Accuracy
Weak Interrupt
0
+2m range for thrown weapons
+2 Armor penetration for thrown weapons
1
100% Damage attack
Strikes three times
1
+100% Ranged damage 1
+4m range for thrown weapons
+5 Armor penetration for thrown weapons
3
Reduces the Cooldown and Recovery Time when using Quill Strike, Quill Flurry, and Quillstorm. 3
Grazes and misses have a chance to hit other targets 3
+10 Accuracy with thrown weapons 3
+6m range for thrown weapons
+8 Armor penetration for thrown weapons
6
On critical hit with weapon:
-15% Recovery time when using thrown weapons on
6
On critical hit with weapon:
12-18 Arcane damage vs. Magic in 2m radius on target
6
+20 Accuracy with thrown weapons 6
50% Damage attack with 10 projectiles, 8 armor penetration in a 3m target radius
Targets are left bleeding
9

Sage[edit | edit source]

Talent Effect Points required
120% Damage attack
Target is paralyzed and spell breached and interrupted
0
+10 Dodge and Subterfuge 1
Modifies Watcher's Judgement:
6-10 Arcane damage vs. Dodge
-30% Magic, Will, and Endurance defenses
1
+10 Lore 1
+10% Precision
Can translate ancient languages
1
-5 to all Magic skills and Silenced affliction on targets hit 3
Frozen affliction on hit targets 3
+20 Lore 3
+20% experience gain for party members with Lore and +1 spell slot for all party members. 3
On critical hit with weapon:
Target is weakened
6
+2 Spell slots 6
+30 Lore 6
Allies receive +40% Magic, Endurance, and Will defenses
Foes are terrified
7m radius
9

Preservation[edit | edit source]

Talent Effect Points required
+0.5 Armor per piece worn
+1 Armor penetration
0
+10 Control Vigor 1
+10 Control Life 1
+1 Armor per piece worn
+2 Armor penetration
1
+10% Magic Defense
+3 Armor vs. Arcane
1
+20 Control Vigor 3
+20 Control Life 3
Ally is instantly healed if their health drops below 35% 3
Revive an ally with 32% Health 3
+20% Magic Defense
+6 Armor vs. Arcane
3
+30 Control Vigor 6
+30 Control Life 6
Foes are slowed in a 10m radius around target 6
Modifies Second Breath:
Additional 32% Health restored to revived party members
Invincible for 6s
6
+30% Magic Defense
+9 Armor vs. Arcane
6
+9% Health on self every 3s
Invisible
Untargetable
-100% Recovery time to allies in an 8m radius on return
9