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One-handed weapons

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Weapons that use the One-Handed Weapons skill are flexible and can be combined with shields or another weapon (Dual Wield). They allow for tailoring the Fatebinder's loadout to almost any situation.

Features[edit | edit source]

  • Melee weapons are generally divided into two basic types: Bronze and iron weapons. Bronze weapons are faster and more accurate, while iron weapons pierce armor easily.
  • Every weapon type deals a specific kind of damage.

List of weapons[edit | edit source]

Axes[edit | edit source]

Tools and weapons that deal Slash damage.

Common[edit | edit source]

Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
10-12 2 0.75 2 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1 Copper rings. One copper ring equals 1/100 of a bronze ring. 10
10-12 2 0.75 2 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1 Copper rings. One copper ring equals 1/100 of a bronze ring. 10
10-12 2 0.75 2 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1 Copper rings. One copper ring equals 1/100 of a bronze ring. 10

WPN 1H IR Axe 02 L.png WPN 1H IR Axe 03 L.png

10-12 2 1.25 5 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1
10-12 2 1.25 5 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1

Rare[edit | edit source]

Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
10-12 1.25 5 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 9 Jagged: On critical hit: Inflict Bleeding for 11.6s

Unique[edit | edit source]

Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
12-15 4 0.75 3 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 9 Copper rings. One copper ring equals 1/100 of a bronze ring. 50 Goring: +100% Hit Precision on targets with <35% Health
14-17 1.25 7 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 17 Potency: +1 Might

(Tales from the Tiers)
11-5 +1.25 5 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 17 Scouring: On critical hit target loses Armor after 5s for 30s
Eroding: On critical hit, target is Degenerating for 4.7s. Save vs. Endurance.

Daggers[edit | edit source]

Small, concealable blades with no penalty to Recovery, but significant bonuses to Accuracy. Very poor at defeating armor. Daggers deal Piercing damage.

Common[edit | edit source]

Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional

WPN 1H BR Dagger 02 L.png WPN 1H BR Dagger 03 L.png WPN 1H BR Dagger 04 L.png

7-9 12 0 0 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1 Copper rings. One copper ring equals 1/100 of a bronze ring. 10
6-8 12 0.25 (normal attack)
1.25 (ranged)
0 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1 Copper rings. One copper ring equals 1/100 of a bronze ring. 10
7-9 12 0 0 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1 Copper rings. One copper ring equals 1/100 of a bronze ring. 10
7-9 12 0.5 3 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1 Copper rings. One copper ring equals 1/100 of a bronze ring. 10
6-8 1 0.75 (normal attack)
1.75 (ranged)
3 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1
7-9 1 0.5 3 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1

Rare[edit | edit source]

Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
7-9 12 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 9 Copper rings. One copper ring equals 1/100 of a bronze ring. 10 Frenzy: -10% Recovery time if character has Wounds

Unique[edit | edit source]

Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
6-8 1 0.75 (normal attack)
1.75 (ranged)
3 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 9 Sigil of Life: +10 Control Life
8-10 15 0 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 13 Copper rings. One copper ring equals 1/100 of a bronze ring. 50 Accurate: +10 Accuracy
8-11 15 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 13 Copper rings. One copper ring equals 1/100 of a bronze ring. 50 Preying: +1% bonus damage for every 1% of user's missing health
11-15 +21 Iron rings. One iron ring equals 100 bronze rings and 10 000 copper rings. 12 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 50 Jagged: On critical hit: Inflict Bleeding for 11.6s
11-15 21 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 43 Copper rings. One copper ring equals 1/100 of a bronze ring. 50 Parrying: +10 Parry
Impenetrable: +50 Parry if Health <35%
9-12 19 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 22 Copper rings. One copper ring equals 1/100 of a bronze ring. 30 Poisonous: On critical hit, poison target for 7.8s
8-10 11 0.5 4 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 13 Nighthunter: +20% Accuracy at night
9-12 12 0.5 5 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 25 Multi-Strike: On critical hit, deal 7-10 slash/Pierce damage vs. Parry
8-10 11 0.5 4 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 9 Haste: +1 Quickness
8-11 19 0.25 (melee)
1.25 (ranged)
Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 22 Copper rings. One copper ring equals 1/100 of a bronze ring. 30 Rending: On critical hit, target suffers -1 Armor
8-11 12 0.75 (melee)
1.75 (ranged)
Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 25 Heal: Heal nearby allies when defeated for 37% in a 6m radius
7-9 11 0.75 (melee)
1.75 (ranged)
4 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 13 Quickening: On critical hit, -10% Recovery for 14s

Swords[edit | edit source]

Versatile weapons that deal Slash or Pierce damage, depending on what's more effective against the target.
Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
8-11 2 0.25 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1 Copper rings. One copper ring equals 1/100 of a bronze ring. 10
8-11 2 0.25 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1 Copper rings. One copper ring equals 1/100 of a bronze ring. 10
8-11 2 0.25 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1 Copper rings. One copper ring equals 1/100 of a bronze ring. 10
8-11 2 0.25 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1 Copper rings. One copper ring equals 1/100 of a bronze ring. 10
8-11 2 0.25 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1 Copper rings. One copper ring equals 1/100 of a bronze ring. 10
8-11 2 0.25 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1 Copper rings. One copper ring equals 1/100 of a bronze ring. 10
8-11 2 0.25 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1 Copper rings. One copper ring equals 1/100 of a bronze ring. 10
8-11 2 0.25 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1 Copper rings. One copper ring equals 1/100 of a bronze ring. 10
8-11 2 0.25 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1 Copper rings. One copper ring equals 1/100 of a bronze ring. 10
8-11 0.75 3 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1
8-11 0.75 3 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1
[[File:|70px|link=Twisted iron sword|Twisted iron sword]]
Twisted iron sword
8-11 0.75 3 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1
[[File:|70px|link=Fractured iron sword|Fractured iron sword]]
Fractured iron sword
8-11 0.75 3 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1
8-11 0.75 3 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1

Unique swords[edit | edit source]

Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
14-18 8 0.25 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 51 Copper rings. One copper ring equals 1/100 of a bronze ring. 50 Annihilation: +25% to Critical Damage multiplier
Jagged: On critical hit: Inflict Bleeding for 11.6s
Sharp: +5% Hit Precision
8-11 2 0.25 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1 Copper rings. One copper ring equals 1/100 of a bronze ring. 10 Minor Parrying: +2 Parry
8-11 2 0.25 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1 Copper rings. One copper ring equals 1/100 of a bronze ring. 10 Minor Acuracy: +4 Accuracy
12-15 6 0.25 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 22 Copper rings. One copper ring equals 1/100 of a bronze ring. 30 Preying: +1% bonus damage for every 1% of user's missing health
14-18 8 0.25 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 43 Copper rings. One copper ring equals 1/100 of a bronze ring. 50 Sigil of Atrophy: +10 Control Atrophy
Sigil of Terratus: +10 Control Gravelight
8-11 0.75 3 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1 Eradicating: Low-health enemies explode on death.
10-13 0.75 4 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 9 Goring: +100% Hit Precision on targets with <35% Health
12-15 0.75 5 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 21 Gravelit: On critical hit, drain 8.48 Health from target and restore to wielder.
15-19 0.75 6 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 33 Bloodthirsty: Enraged on kill.

Artifact[edit | edit source]

Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
12-15 6 0.25 Resolute: On critical hit, daze foes for 9.7s in 2m radius

Spears[edit | edit source]

Long-ranged weapons that deal Piercing damage.
Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
7-11 2 0.5 0 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1 Copper rings. One copper ring equals 1/100 of a bronze ring. 10
7-11 2 0.5 0 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1 Copper rings. One copper ring equals 1/100 of a bronze ring. 10
7-11 1 3 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1
7-11 1 3 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1
7-11 1 3 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1

Rare[edit | edit source]

Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
7-11 +1 +3 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 9

Hemorrhaging: Basic attacks deal +12.1 Pierce damage every 3s for 6s if target has <25% Health

Unique[edit | edit source]

Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
11-17 1 5 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 29 Accurate: +10 Accuracy
Sigil of Emotions: +10 Control Emotions
9-14 1 4 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 13 Rending: On critical hit, target suffers -1 Armor

Warhammers and maces[edit | edit source]

Heavy weapons of war that deal Crush damage.
Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional

WPN 1H BR Hammer 02 L.png

11-15 2 0.5 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1 Copper rings. One copper ring equals 1/100 of a bronze ring. 10
12-16 2 0.5 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1 Copper rings. One copper ring equals 1/100 of a bronze ring. 10
12-16 2 0.5 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1 Copper rings. One copper ring equals 1/100 of a bronze ring. 10
11-15 1 3 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1
11-15 1 3 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1
12-16 1 3 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1

Rare[edit | edit source]

Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
11-15 1 3 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 9 Preying: +1% bonus damage for every 1% of user's missing health

Unique[edit | edit source]

Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
22-27 9 1.25 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1 Copper rings. One copper ring equals 1/100 of a bronze ring. 20
14-18 4 0.5 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 17 Copper rings. One copper ring equals 1/100 of a bronze ring. 50 Cleansing: Remove random hostile effect on kill.
16-22 6 0.5 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 18 Copper rings. One copper ring equals 1/100 of a bronze ring. 30 Potency: +1 Might
19-26 1 6 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 37 Weighted: On critical hit, make target prone for 1s, interrupt for 2s. Save vs. Endurance.
16-22 1 5 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 21 Staggering: On critical hit, interrupt for 2s
Potency II: +2 Might

(Tales from the Tiers)
11-15 +2 +0.5 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 9 Copper rings. One copper ring equals 1/100 of a bronze ring. 10 Capitalizing: +20% damage on enemies with Bleeding, Burning, Dazed, Magefire, Hobbled, Paralyzed, Poisoned, Prone, Stunned, and Sundered afflictions.

Javelins[edit | edit source]

Versatile class of weapons that deals Piercing damage and can be used as a melee or ranged weapon.
Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
5-10 2 0.75 (normal)
1.25 (ranged)
2 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1
5-10 2 0.75 (normal)
1.25 (ranged)
2 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1
5-10 2 0.75 (normal)
1.25 (ranged)
2 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1
5-10 0.75 (normal)
1.25 (ranged)
5 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1
5-10 0.75 (normal)
1.25 (ranged)
5 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 1

Rare[edit | edit source]

Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
6-11 2 0.75 (melee)
1.25 (ranged)
2 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 9 Copper rings. One copper ring equals 1/100 of a bronze ring. 10 Accurate: +10 Accuracy

Unique[edit | edit source]

Weapon Base damage Accuracy bonus Recovery penalty Armor penetration Price
Bronze Rings/Copper Rings
Additional
7-12 4 0.75 (melee)
1.25 (ranged)
3 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 13 Copper rings. One copper ring equals 1/100 of a bronze ring. 50 Jagged: On critical hit: Inflict Bleeding for 11.6s
11-17 8 0.75 (melee)
1.25 (ranged)
5 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 35 Copper rings. One copper ring equals 1/100 of a bronze ring. 50 Goring: +100% Hit Precision on targets with <35% Health
Tenacity: +1 Resolve
8-14 1.25 (melee)
1.75 (ranged)
7 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 13 Staggering: On critical hit, interrupt for 2s

(Tales from the Tiers)
7-11 (melee)
8-10 (ranged)
Deals Pierce/Slash vs. Parry
+1 (melee)
+1.75 (ranged)
5 Bronze rings. One bronze ring equals 100 copper rings and 1/100 of an iron ring. 9 Jagged: On critical hit, target is bleeding for 11.3s. Save vs. Parry.