Weapons that use the One-Handed Weapons skill are flexible and can be combined with shields or another weapon (Dual Wield). They allow for tailoring the Fatebinder's loadout to almost any situation.
Features[ | ]
- Melee weapons are generally divided into two basic types: Bronze and iron weapons. Bronze weapons are faster and more accurate, while iron weapons pierce armor easily.
- Every weapon type deals a specific kind of damage.
List of weapons[ | ]
Axes[ | ]
- Tools and weapons that deal Slash damage.
Common[ | ]
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
10-12 | 2 | 0.75 | 2 | 1 10 | ||
10-12 | 2 | 0.75 | 2 | 1 10 | ||
10-12 | 2 | 0.75 | 2 | 1 10 | ||
10-12 | 2 | 1.25 | 5 | 1 | ||
10-12 | 2 | 1.25 | 5 | 1 |
Rare[ | ]
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
10-12 | 1.25 | 5 | 9 | Jagged: On critical hit: Inflict Bleeding for 11.6s |
Unique[ | ]
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
12-15 | 4 | 0.75 | 3 | 9 50 | Goring: +100% Hit Precision on targets with <35% Health | |
14-17 | 1.25 | 7 | 17 | Potency: +1 Might | ||
(Tales from the Tiers) |
11-15 | +1.25 | 5 | 17 | Scouring: On critical hit target loses Armor after 5s for 30s Eroding: On critical hit, target is Degenerating for 4.7s. Save vs. Endurance. |
Daggers[ | ]
- Small, concealable blades with no penalty to Recovery, but significant bonuses to Accuracy. Very poor at defeating armor. Daggers deal Piercing damage.
Common[ | ]
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
7-9 | 12 | 0 | 0 | 1 10 | ||
6-8 | 12 | 0.25 (normal attack) 1.25 (ranged) |
0 | 1 10 | ||
7-9 | 12 | 0 | 0 | 1 10 | ||
7-9 | 12 | 0.5 | 3 | 1 10 | ||
6-8 | 1 | 0.75 (normal attack) 1.75 (ranged) |
3 | 1 | ||
7-9 | 1 | 0.5 | 3 | 1 |
Rare[ | ]
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
7-9 | 12 | 9 10 | Frenzy: -10% Recovery time if character has Wounds |
Unique[ | ]
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
6-8 | 1 | 0.75 (normal attack) 1.75 (ranged) |
3 | 9 | Sigil of Life: +10 Control Life | |
8-10 | 15 | 0 | 13 50 | Accurate: +10 Accuracy | ||
8-11 | 15 | 13 50 | Preying: +1% bonus damage for every 1% of user's missing health | |||
11-15 | +21 | 12 50 | Jagged: On critical hit: Inflict Bleeding for 11.6s | |||
11-15 | 21 | 43 50 | Parrying: +10 Parry Impenetrable: +50 Parry if Health <35% | |||
9-12 | 19 | 22 30 | Poisonous: On critical hit, poison target for 7.8s | |||
8-10 | 11 | 0.5 | 4 | 13 | Nighthunter: +20% Accuracy at night | |
9-12 | 12 | 0.5 | 5 | 25 | Multi-Strike: On critical hit, deal 7-10 slash/Pierce damage vs. Parry | |
8-10 | 11 | 0.5 | 4 | 9 | Haste: +1 Quickness | |
8-11 | 19 | 0.25 (melee) 1.25 (ranged) |
22 30 | Rending: On critical hit, target suffers -1 Armor | ||
8-11 | 12 | 0.75 (melee) 1.75 (ranged) |
25 | Heal: Heal nearby allies when defeated for 37% in a 6m radius | ||
7-9 | 11 | 0.75 (melee) 1.75 (ranged) |
4 | 13 | Quickening: On critical hit, -10% Recovery for 14s |
Swords[ | ]
- Versatile weapons that deal Slash or Pierce damage, depending on what's more effective against the target.
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
8-11 | 2 | 0.25 | 1 10 | |||
8-11 | 2 | 0.25 | 1 10 | |||
8-11 | 2 | 0.25 | 1 10 | |||
8-11 | 2 | 0.25 | 1 10 | |||
8-11 | 2 | 0.25 | 1 10 | |||
8-11 | 2 | 0.25 | 1 10 | |||
8-11 | 2 | 0.25 | 1 10 | |||
8-11 | 2 | 0.25 | 1 10 | |||
8-11 | 2 | 0.25 | 1 10 | |||
8-11 | 0.75 | 3 | 1 | |||
8-11 | 0.75 | 3 | 1 | |||
[[File:|70px|link=Twisted iron sword|Twisted iron sword]]
Twisted iron sword |
8-11 | 0.75 | 3 | 1 | ||
[[File:|70px|link=Fractured iron sword|Fractured iron sword]]
Fractured iron sword |
8-11 | 0.75 | 3 | 1 | ||
8-11 | 0.75 | 3 | 1 |
Unique swords[ | ]
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
14-18 | 8 | 0.25 | 51 50 | Annihilation: +25% to Critical Damage multiplier Jagged: On critical hit: Inflict Bleeding for 11.6s Sharp: +5% Hit Precision | ||
8-11 | 2 | 0.25 | 1 10 | Minor Parrying: +2 Parry | ||
8-11 | 2 | 0.25 | 1 10 | Minor Acuracy: +4 Accuracy | ||
12-15 | 6 | 0.25 | 22 30 | Preying: +1% bonus damage for every 1% of user's missing health | ||
14-18 | 8 | 0.25 | 43 50 | Sigil of Atrophy: +10 Control Atrophy Sigil of Terratus: +10 Control Gravelight | ||
8-11 | 0.75 | 3 | 1 | Eradicating: Low-health enemies explode on death. | ||
10-13 | 0.75 | 4 | 9 | Goring: +100% Hit Precision on targets with <35% Health | ||
12-15 | 0.75 | 5 | 21 | Gravelit: On critical hit, drain 8.48 Health from target and restore to wielder. | ||
15-19 | 0.75 | 6 | 33 | Bloodthirsty: Enraged on kill. |
Artifact[ | ]
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
12-15 | 6 | 0.25 | Resolute: On critical hit, daze foes for 9.7s in 2m radius | |||
12-15 | 6 | 0.25 | Defending +10 Parry per engaging enemy Arcane Burst On weapon crit: 14-18 Arcane damage vs. Magic |
Spears[ | ]
- Long-ranged weapons that deal Piercing damage.
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
7-11 | 2 | 0.5 | 0 | 1 10 | ||
7-11 | 2 | 0.5 | 0 | 1 10 | ||
7-11 | 1 | 3 | 1 | |||
7-11 | 1 | 3 | 1 | |||
7-11 | 1 | 3 | 1 |
Rare[ | ]
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
7-11 | +1 | +3 | 9 |
Hemorrhaging: Basic attacks deal +12.1 Pierce damage every 3s for 6s if target has <25% Health |
Unique[ | ]
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
11-17 | 1 | 5 | 29 | Accurate: +10 Accuracy Sigil of Emotions: +10 Control Emotions | ||
9-14 | 1 | 4 | 13 | Rending: On critical hit, target suffers -1 Armor |
Warhammers and maces[ | ]
- Heavy weapons of war that deal Crush damage.
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
11-15 | 2 | 0.5 | 1 10 | |||
12-16 | 2 | 0.5 | 1 10 | |||
12-16 | 2 | 0.5 | 1 10 | |||
11-15 | 1 | 3 | 1 | |||
11-15 | 1 | 3 | 1 | |||
12-16 | 1 | 3 | 1 |
Rare[ | ]
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
11-15 | 1 | 3 | 9 | Preying: +1% bonus damage for every 1% of user's missing health |
Unique[ | ]
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
22-27 | 9 | 1.25 | 1 20 | |||
14-18 | 4 | 0.5 | 17 50 | Cleansing: Remove random hostile effect on kill. | ||
16-22 | 6 | 0.5 | 18 30 | Potency: +1 Might | ||
19-26 | 1 | 6 | 37 | Weighted: On critical hit, make target prone for 1s, interrupt for 2s. Save vs. Endurance. | ||
16-22 | 1 | 5 | 21 | Staggering: On critical hit, interrupt for 2s Potency II: +2 Might | ||
(Tales from the Tiers) |
11-15 | +2 | +0.5 | 9 10 | Capitalizing: +20% damage on enemies with Bleeding, Burning, Dazed, Magefire, Hobbled, Paralyzed, Poisoned, Prone, Stunned, and Sundered afflictions. |
Javelins[ | ]
- Versatile class of weapons that deals Piercing damage and can be used as a melee or ranged weapon.
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
5-10 | 2 | 0.75 (normal) 1.25 (ranged) |
2 | 1 | ||
5-10 | 2 | 0.75 (normal) 1.25 (ranged) |
2 | 1 | ||
5-10 | 2 | 0.75 (normal) 1.25 (ranged) |
2 | 1 | ||
5-10 | 0.75 (normal) 1.25 (ranged) |
5 | 1 | |||
5-10 | 0.75 (normal) 1.25 (ranged) |
5 | 1 |
Rare[ | ]
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
6-11 | 2 | 0.75 (melee) 1.25 (ranged) |
2 | 9 10 | Accurate: +10 Accuracy |
Unique[ | ]
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
7-12 | 4 | 0.75 (melee) 1.25 (ranged) |
3 | 13 50 | Jagged: On critical hit: Inflict Bleeding for 11.6s | |
11-17 | 8 | 0.75 (melee) 1.25 (ranged) |
5 | 35 50 | Goring: +100% Hit Precision on targets with <35% Health Tenacity: +1 Resolve | |
8-14 | 1.25 (melee) 1.75 (ranged) |
7 | 13 | Staggering: On critical hit, interrupt for 2s | ||
(Tales from the Tiers) |
7-11 (melee) 8-10 (ranged) Deals Pierce/Slash vs. Parry |
+1 (melee) +1.75 (ranged) |
5 | 9 | Jagged: On critical hit, target is bleeding for 11.3s. Save vs. Parry. |
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