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Shields

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Shields are items held in the off-hand slot to increase Parry, Dodge, and Endurance defenses.

Common shields[edit | edit source]

Item Effects Recovery penalty (seconds)
Parry: +24
Dodge: +5
Endurance: +13
0.7
Parry: +24
Dodge: +5
Endurance: +13
0.7
Parry: +5
Dodge: +24
Endurance: +3
0.3
Parry: +16
Dodge: +16
Endurance: +12
0.6
Parry: +5
Dodge: +24
Endurance: +5
0.3
Parry: +24
Dodge: +5
Endurance: +20
0.7
Parry: +16
Dodge: +16
Endurance: +12
0.6
Parry: +5
Dodge: +24
Endurance: +3
0.3
Parry: +5
Dodge: +24
Endurance: +5
0.3
Parry: +5
Dodge: +24
Endurance: +3
0.3

Unique shields[edit | edit source]

Item Effects Recovery penalty (seconds)
Parry: +24
Dodge: +5
Endurance: +13
0.7
Parry: +23
Dodge: +23
Endurance: +16
0.7
Parry: +26
Dodge: +7
Endurance: +15
0.8
Parry: +26
Dodge: +7
Endurance: +23
0.8
Parry: +19
Dodge: +19
Endurance: +12
0.5
Parry: +6
Dodge: +25
Endurance: +3
0.3
Parry: +6
Dodge: +25
Endurance: +5
0.3

(Tales from the Tiers)
Parry: +24
Dodge: +5
Endurance: +13
0.7

Artifacts[edit | edit source]

Item Effects Recovery penalty (seconds)
Parry: +18
Dodge: +18
Endurance: +9
Azure Guard: +2 Parry when damaged.
Champion's Boon: When activated, the Azure Shield grants its wearer a bonus to Quickness, movement speed, and Accuracy. Bonus scales.
+0.5s
Parry: +26
Dodge: +7
Endurance: +23
Bane Reprisal: On melee hit, deal 6 Arcane damage to target, +1 Armor (Arcane) for 6s on self.
Leech Energy: Drain the health of nearby enemies. For every enemy affected, the wearer of Baneward gains a stacking Arcane bonus damage to their attacks. Bonuses scale.
+0.8s