Weapons that use the Two-Handed Weapons skill aren't subtle. They're designed to hit hard and win through raw damage.
Features[ | ]
- Melee weapons are generally divided into two basic types: Bronze and iron weapons. Bronze weapons are faster and more accurate, while iron weapons pierce armor easily.
- Every weapon type deals a specific kind of damage.
List of weapons[ | ]
Greataxes and halberds[ | ]
- Weapons that deal Slash damage.
Common[ | ]
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
17-21 | 2 | 1.75 | 2 | 1/64 | ||
17-21 | 2 | 1.75 | 2 | 1/64 | ||
17-21 | 2 | 1.75 | 2 | 1/64 | ||
17-21 | 2 | 1.75 | 2 | 1/64 | ||
17-21 | 1.75 | 5 | 1/50 | |||
17-21 | 2.25 | 5 | 1/64 |
Unique[ | ]
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
29-36 | 8 | 1.75 | 5 | 58/7 | Arcane Blast: On critical hit damage target for 14-28 Arcane damage | |
20-25 | 4 | 1.75 | 3 | 25/7 | Nighthunter: +20% Accuracy at night | |
31-38 | 8 | 1.75 | 5 | 58/7 | Preying: +1% bonus damage for every 1% of user's missing health | |
20-25 | 4 | 1.75 | 3 | 25/7 | Explosive: On critical hit, deal 12-22 Fire damage. Save vs. Dodge. | |
24-30 | 2.25 | 7 | 36/24 | Annihilation: +25% to Critical Damage multiplier |
Greatswords[ | ]
- Greatswwords deal Slash or Pierce damage, whichever would be highest. This category also includes uncommon weapons, like the falx.
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
14-18 | 2 | 1.5 | 1/64 | |||
14-18 | 2 | 1.5 | 1/64 | |||
14-18 | 2 | 1.5 | 1/64 | |||
14-18 | 2 | 3 | 1/50 | |||
14-18 | 2 | 3 | 1/50 | Rending: On critical hit, target suffers -1 Armor |
Rare[ | ]
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
14-18 | 2 | 1.5 | 9 64 | Parrying: +5 Parry | ||
(Tales from the Tiers) |
14-18 | +2 | 3 | 25 50 |
Cumbersome: +20% Recovery when user is wounded |
Unique[ | ]
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
16-21 | 2 | 4 | 40/24 | Freezing: On critical hit, freeze foe for 5.8s if in 6m range and fails Parry check Rending: On critical hit, target suffers -1 Armor | ||
24-31 | 8 | 1.5 | 50 7 | Ring-Calling: +1 Ring per kill | ||
20-25 | 6 | 1.5 | 38/27 | Vigilant: +5% health every 6s if character is wounded. | ||
16-21 | 4 | 1.5 | 25/7 | Potency II: +2 Might | ||
20-25 | 2 | 5 | 36 24 | Gravelit: On weapon critical: Drain 8.72 Health from target, restore same amount to wielder. |
Warhammers and warmaces[ | ]
- These weapons deal Crush damage.
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
17-21 | 2 | 1.75 | 1/64 | Devastating: On critical hit, push target back 0.5m, interrupt (weak) | ||
17-21 | 2 | 1.75 | 1/64 | Devastating: On critical hit, push target back 0.5m, interrupt (weak) | ||
17-21 | 2 | 2 | 1/50 | Devastating: On critical hit, push target back 0.5m, interrupt (weak) | ||
17-21 | 2.25 | 3 | 1/50 | Devastating: On critical hit, push target back 0.5m, interrupt (weak) |
Unique[ | ]
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
29-36 | 8 | 1.75 | 66/7 | Devastating: On critical hit, push target back 0.5m, interrupt (weak) Static: On critical hit, stun target for 1.9s | ||
20-25 | 4 | 1.75 | 25/7 | Devastating: On critical hit, push target back 0.5m, interrupt (weak) Potency: +1 Might Hardy: +10% Endurance defense | ||
24-30 | 2.25 | 5 | 36/24 | Devastating: On critical hit, push target back 0.5m, interrupt (weak) Annihilation: +25% to Critical Damage multiplier | ||
29-36 | 2.25 | 6 | 62/24 | Devastating: On critical hit, push target back 0.5m, interrupt (weak) Rejuvenating: Accelerates Recovery on kill. |
Greatspears[ | ]
- Greatspears deal Pierce damage at range
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
13-19 | 2 | 1.5 | 1/64 | |||
13-19 | 2 | 1.5 | 1/64 | |||
13-19 | 2 | 3 | 1/50 |
Rare[ | ]
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
13-19 | 2 | 3 | 17/50 | Bloodthirsty: Enraged on kill. |
Unique[ | ]
Weapon | Base damage | Accuracy bonus | Recovery penalty | Armor penetration | Price Bronze Rings/Copper Rings |
Additional |
---|---|---|---|---|---|---|
15-22 | 4 | 1.5 | 17/7 | Goring: +100% Hit Precision on targets with <35% Health | ||
15-22 | 2 | 4 | 32/24 | Haste: +1 Quickness Nighthunter: +20% Accuracy at night | ||
19-27 | 2 | 5 | 44/24 | Multi-Strike: On critical hit, deal 7-10 slash/Pierce damage vs. Parry |
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