Consumables is a category of items in Tyranny. Food, potions, and other substances are all consumable items, meaning that they go away when they are used. Every character has several Quick Item slots that represent the consumables that can be used during combat.
Food items provide long-term benefits to the character who eats them, but they're not very strong.
Potions and herbs can be consumed for powerful bonuses that last for a short duration.
List of items
Combat consumables
- Consumables that (generally speaking) increase your performance in killing stuff.
Name | Effect | Duration |
---|---|---|
+10% Melee Damage +2 Armor -10 Accuracy |
120 seconds (2 minutes) | |
On weapon critical: Target vs. Will: Asleep for 33.6s | 300 seconds (5 minutes) | |
On weapon critical: Target vs. Endurance: Weakened for 33.6s | 300 seconds (5 minutes) | |
On weapon critical: Target vs. Will: Dazed for 33.6s | 300 seconds (5 minutes) | |
On weapon critical: Target vs. Endurance: -30% damage, -20 parry for 30 seconds | 120 seconds (2 minutes) | |
On weapon critical: Target vs. Endurance: Poisoned for 33.6s | 300 seconds (5 minutes) | |
On weapon critical: +40 Corrode Damage after 30 seconds | 120 seconds (2 minutes) | |
Enraged +4 Might |
120 seconds (2 minutes) | |
+2 Armor Penetration for all weapons | 300 seconds (5 minutes) |
Protective
- Consumables that protect you from damage in combat.
Name | Effect | Duration |
---|---|---|
+4 Armor against Arcane damage | 600s (10 minutes) | |
+6 Armor against Arcane damage | 120 seconds (2 minutes) | |
+10 Armor against Arcane Damage +20% Magic Defense |
120 seconds (2 minutes) | |
+50 Defense against Bleeding Immunity to Bleeding |
60 seconds (1 minute) | |
Instant revival upon death/defeat | 120 seconds (2 minutes) | |
+2 Armor vs. Pierce/Crush/Slash | 300 seconds (5 minutes) | |
+50 defense against Paralyzed, Burning, and Frozen attacks +10 armor vs. Shock, Fire, and Frost |
60 seconds (1 minute) | |
+4 Armor +20% Endurance defense |
120 seconds (2 minutes) | |
+15 Defense against spells +20% Will Defense |
120 seconds (2 minutes) | |
+50% Hit Deflection +20 Parry +4 Finesse |
120 seconds (2 minutes) | |
Immune to engagement +25% Move Speed +4 Quickness +20 Dodge |
120 seconds (2 minutes) | |
Delay unconsciousness for 10 seconds -20% Move Speed +4 Resolve |
120 seconds (2 minutes) | |
(Tales from the Tiers) |
-50% duration for Prone and Stun affliction -5% damage taken |
120 seconds (2 minutes) |
Healing
- All the consumables that heal you or otherwise save you in combat.
Name | Effect | Duration |
---|---|---|
Removes a random hostile effect | Instant | |
120 point Stasis Shield for 15s +4% Health every 3s |
15 seconds | |
Restores 35% Health | Instant | |
Restores 50% Health | Instant | |
Restores 100% Health | Instant | |
Revive, remove 1 wound, +35% health | Instant |
Utility
- General purpose consumables
Name | Effect | Duration |
---|---|---|
50% bigger perception radius +30 Subterfuge |
60 seconds (1 minute) | |
+2 to every Attribute | 60 seconds (1 minute) | |
Invisibility | 60 seconds (1 minute) | |
+20 Athletics +50% Healing +4 Vitality |
120 seconds (2 minutes) | |
+10 Lore +10 to all Magic skill +4 Wits |
120 seconds (2 minutes) | |
+1 Finesse | 600s (10 minutes) | |
+1 Quickness | 600s (10 minutes) | |
+1 Wits | 600s (10 minutes) | |
+1 Vitality | 600s (10 minutes) | |
+1 Might | 600s (10 minutes) | |
+2 Vitality +2 Might |
600s (10 minutes) | |
+1 Resolve | 600s (10 minutes) | |
Used for resting |
Upgrades
- Permanent boost
Name | Effect | Duration |
---|---|---|
+1 Finesse | Permanent | |
+1 Might | Permanent | |
+1 Quickness | Permanent | |
+1 Resolve | Permanent | |
+1 Vitality | Permanent | |
+1 Wits | Permanent |
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