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The Young Fatebinder is the most versatile character, being the hero of the story and all. You have access to no less than six talent trees to customize them.

Defense[ | ]

Talent Effect Points required
+40% shield effectiveness 0
+1s Interrupt applied to Thrust 0
10-15 Crush damage
Target Dazed and Interrupted
0
Taunted affliction on foes in 3m radius 1
+15% damage against stunned and prone enemies
+1 enemies engaged
1
+2 Armor vs. Crush/Pierce/Slash 1
+3% chance to strike twice with basic attacks
+2% to strike thrice with basic attacks
+5% damage with qualifying weapons
2
When attacking from stealth, enemy is rooted 2
+50% chance to strike twice with basic attacks
Recovery penalties from armor and shield are ignored
2
20-25 Crush damage vs. Endurance
Target is stunned, dazed, and interrupted
2
+1 Armor if wearing heavy armor only 2
+6% chance to strike twice with basic attacks
+4% to strike thrice with basic attacks
+10% damage with one-handed weapons
4
+80% Shield effectiveness 4
+30% damage against stunned and prone enemies
+2 enemies engaged
4
+9% chance to strike twice with basic attacks
+6% to strike thrice with basic attacks
+15% damage with one-handed weapons
6
16-24 Crush damage vs. Endurance
Target is prone
6
Immune to Afflictions if Health is critical 6
20-25 Crush damage vs. Endurance
Target is stunned, dazed, and interrupted
Follow up with an attack dealing 200% Damage
6
+2 Armor when wearing only heavy armor 6
On receiving a critical hit:
Stance: Challenger:
+20% damage taken by foes in a 3m radius
Stance: Guard:
+4 Armor for allies in a 3m radius
9

Power[ | ]

Talent Effect Points required
80% Damage dealt
5 Armor Penetration
Affects targets in a 210 degree cone (1m radius)
0
Modified Thrust: +15 Accuracy
+6 Armor penetration
0
14-28 Crush vs. Parry
Target pushed back 3m, Interrupted and Silenced for 15s
0
+4 Armor penetration 1
150% Damage dealt
Target sundered
1
-15% Recovery time 1
+3% chance to strike twice with basic attacks
+2% to strike thrice with basic attacks
+5% damage with qualifying weapons
2
Modifies Sunder: Target is Stunned 2
+3% chance to strike twice with basic attacks
+2% to strike thrice with basic attacks
+5% damage with unarmed
2
When attacking from stealth, enemies are sundered. 4
+6% chance to strike twice with basic attacks
+4% to strike thrice with basic attacks
+10% damage with qualifying weapons
4
+15% Critical damage multiplier 4
+6% chance to strike twice with basic attacks
+4% to strike thrice with basic attacks
+10% damage with unarmed
4
24-38 Crush damage vs. Parry
Target is stunned
4
+15 Accuracy per kill 6
+9% chance to strike twice with basic attacks
+6% to strike thrice with basic attacks
+15% damage with qualifying weapons
6
+30% Critical damage multiplier 6
+9% chance to strike twice with basic attacks
+6% to strike thrice with basic attacks
+15% damage with unarmed
6
+6 Might if health falls below 35% 6
300% Damage attack
Target is interrupted
9

Leadership[ | ]

Talent Effect Points required
+2 quick slot items
+50% potion effectiveness
0
Modifies Thrust: Target is marked 0
+1 weapon set
-0.25s Recovery penalty on weapon change
0
Remove a random hostile effect from ally every 3s in a 5m radius 1
Modifies Thrust: +10 to all Defenses for all allies in a 3m radius 1
+15% damage 1
+38% Health to allies in a 5m radius if knocked down to low health 2
+2 party spell slots 2
Permanent aura giving +1 to all Attributes to allies in a 3m radius 2
+2 party weapon sets
-0.5s weapon swap recovery penalty
4
+20% Damage for 30s when attacking from stealth 4
Switch positions with target ally. 4
+32% Health and Revive ally 4
+5% Health to all party members upon killing an enemy 4
+3 Vitality, Wits, and Might 6
On defeat, +2 Quickness and +20% Damage for allies in a 5m radius 6
+3 Resolve, Quickness, Finesse for ally 6
Summon Undying banner granting +10% Health every 3s and +50% Damage for 30s 9

Agility[ | ]

Talent Effect Points required
Make two attack against the target 0
Modifies Thrust: Target is blinded. 0
+25% Move Speed 0
120% Damage attack
Target is bleeding
1
Uses Parry instead of Dodge for ranged attacks if the former is superior 1
Attacks made from stealth deal +50% Damage and enjoy a +25 Accuracy bonus 1
+3% chance to strike twice with basic attacks
+2% to strike thrice with basic attacks
+5% damage with qualifying weapons
2
8-12 Crush vs. Endurance
Targets are sent prone
2
Immunity to engagement
+50% Move Speed
2
50% Riposte chance
+10 Accuracy when wielding a one-handed weapon with nothing in the off-hand
2
Attacks from stealth leave targets poisoned 2
+6% chance to strike twice with basic attacks
+4% to strike thrice with basic attacks
+10% damage with qualifying weapons
4
Make three attacks against target 4
+10 Dodge and Parry if wearing only light armor 4
75% Riposte chance
+20 Accuracy when wielding a one-handed weapon with nothing in the off-hand
4
Target is disarmed 4
+9% chance to strike twice with basic attacks
+6% to strike thrice with basic attacks
+15% damage with qualifying weapons
6
28-46 Crush damage vs. Parry
Strong Interrupt
6
120% Damage attack
Immunity to rooting while attacking
10m range
6
100% Riposte chance
+30 Accuracy when wielding a one-handed weapon with nothing in the off-hand
6
10% deflection chance for hits and grazes
+5 Parry for each engaged enemy
6
200% Damage attack against enemies in a 2.5m radius 9

Range[ | ]

Talent Effect Points required
100% damage attack
Target is hobbled
0
Modified Thrust: +50% Move speed for
Immune to engagement
Target is rooted
0
12-18 Pierce damage vs. Dodge
Target is poisoned
0
+15 Accuracy against enemies >5m away 1
120% Damage attack
Target is bleeding
1
+4 Armor penetration for thrown weapons 1
Uses Dodge instead of Parry for melee attacks if the former is superior 2
+3% chance to strike twice with basic attacks
+2% to strike thrice with basic attacks
+5% damage with qualifying weapons
2
120% Damage attack with +4 Armor penetration and +20 Accuracy
Target is bleeding
2
+3% chance to strike twice with basic attacks
+2% to strike thrice with basic attacks
+5% damage with qualifying weapons
2
Reflects +20% of ranged attacks on attacker 2
Target is stunned on critical hit when attacking with bows 4
+6% chance to strike twice with basic attacks
+4% to strike thrice with basic attacks
+10% damage with qualifying weapons
4
Target is terrified when attacking from stealth 4
+6% chance to strike twice with basic attacks
+4% to strike thrice with basic attacks
+10% damage with qualifying weapons
4
100% damage attack
Targets in 5m radius are burning and blinded
4
Target is stunned on critical hit when attacking with bows 6
+9% chance to strike twice with basic attacks
+6% to strike thrice with basic attacks
+15% damage with qualifying weapons
6
Grazes and misses have a chance to hit other targets 6
+9% chance to strike twice with basic attacks
+6% to strike thrice with basic attacks
+15% damage with qualifying weapons
6
150% Damage attack in a 90 degree cone with a 16m radius
All enemies are hit
6
60% Damage attack
Every target in a 5m radius is rooted
9

Magic[ | ]

Talent Effect Points required
+10 Lore 0
Modifies Thrust:
+15 to all magic skills
Target is spell breached
0
100% Damage attack
Hits targets in a 2.5m radius
0
+2 Spell slots 1
Ally receives +4 Armor vs. Shock/Frost/Fire 1
80% Damage attack hitting all targets in a 145 degree cone and 8m radius 1
Modifies Energy Shield:
+4 Armor vs. Slash/Crush/Pierce
+50% Spell deflection for crits and hits
2
When attacking from stealth, enemies are weakened. 2
+3% chance to strike twice with basic attacks
+2% to strike thrice with basic attacks
+5% damage with qualifying weapons
2
+4 Spell slots 4
Modifies Energy Shield:
+50% incoming hostile spells reflected at casters
4
120% Damage attack
Drains health from Bane in the affected area
4
+6% chance to strike twice with basic attacks
+4% to strike thrice with basic attacks
+10% damage with qualifying weapons
4
+25% Frost damage on hit 6
+25% Fire damage on hit 6
28-42 Random damage vs. Magic in a 5m radius around caster 6
+25% Shock damage on hit 6
+9% chance to strike twice with basic attacks
+6% to strike thrice with basic attacks
+15% damage with qualifying weapons
6
28-42 Random damage vs. Magic in a 5m radius around caster
Random afflictions on targets (poisoned, petrified, paralyzed, frozen, degenerating, asleep, stunned, or frightened)
9
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