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Graven Ashe
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Graven Ashe
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==Interactions== {{Interactions |companion = |wares = |spire = |rest = |quests started =[[The Battle of Echocall Crossing]]<Br/>[[Assault on the Citadel]]<br/>[[Extinguishing the Flame]]<br/>[[Securing The Sea]] |quests involved =[[The Conqueror's Will]]<br/>[[Into the Maelstrom]]<br/>[[Call to Arms]]<hr/>[[Strike at the Hearth]]<hr/>[[The Final Hunt]]<hr/>[[Against All Odds]] |none = }} ===Quests=== ;Act I * [[The Conqueror's Will]]: Ashe is encountered at the [[Disfavored camp]] as you deliver the Edict of Execution. By remaining silent, you can learn a great deal of the struggle between the two Archons and their influence. Once they are done arguing, Ashe will reference your exploits at Edgering ruins, giving favor with the Disfavored if [[Drastus]] was saved. He will start [[The Battle of Echocall Crossing]] quest. * [[Assault on the Citadel]]: Following the completion of the side objectives and march on the Citadel, Ashe will demand that you choose who assaults the Citadel. No compromise is possible and either has to be chosen. Choosing the Disfavored will anger [[Voices of Nerat]] who will openly engage Ashe and the Disfavored. Ashe will step in front of you and shield you from the attack, ushering in the next phase of the quest. Choosing the Chorus will piss off Ashe and Nerat will teleport away, while Fifth Eye drags you to safety outside the camp. ;Act II * [[Into the Maelstrom]]: Ashe is found at the [[Iron Hearth]], preparing to strike at the traitorous [[Voices of Nerat]]. Meet him and discuss the situation. He will point you to the [[Blade Grave]] and [[Sentinel Stand]], requesting that you kill [[Straydus Herodin]] and retrieve his daughter [[Amelia]]. * [[Making a Stand]]: Ashe can be pressed to save his daughter (and reporting to him while she is still alive allows an unique interaction where you encounter him deep in thought and can poke him), unlocking [[Effigy]] (and incurring major wrath). * [[Extinguishing the Flame]] or [[Blades of Iron]]: Ashe starts the next quest, giving you choice of destination. * [[Securing The Sea]]: Ashe signs off on the plan to blight the [[Stone Sea]]. ;Act III * If you sided with the [[Disfavored]], [[Call to Arms]] will instantly activate. However, as Graven Ashe is an Archon and there can be only one, Ashe will ''demand'' proof of your loyalty by killing [[Voices of Nerat]]. You can kill him to hamstring the Disfavored... Or convince him to swear fealty to you. First, use [[Lore]] 61 to point out that he's wrong about the Tiers and their culture. Then ask him to submit and state that you are the Disfavored's true General. With [[Disfavored]] Favor 4, Ashe will be given pause and then transfer command - and authority over him - to you. Otherwise, you have to kill Ashe and the rest. * [[Strike at the Hearth]], [[The Final Hunt]], [[Against All Odds]]: Unless killed after convicting him during [[Final Judgment]], you have to face Ashe at the [[Iron Hearth]]. He will first send three waves of Disfavored against you, captained by each of his remaining commanders (Iron Walkers under [[Iron Marshal Erenyos]], [[Earthshakers]] and [[Crescent Runner]]s under [[Radix Ironcore]], and [[Oath Bound]] under [[Maric]]), then join the fight himself. He's a particularly difficult challenge with his immunities to fright, terror, stunning, and dazing, as well as numerous AoE effect. The best tactic seems to be to engage the old man in close combat with a tank ([[Barik]] if you're feeling cruel), with supporting party members pelting him from afar. ===Other interactions=== * During the first meeting at Ashe's tent, if you have enough Favor with the Disfavored (and, by extension, with him), you can request to speak with him and learn a bit more about his past. * If you have higher Favor with Nerat than with Ashe, Ashe will make a blunder, allowing Nerat to steer the conversation towards Ashe's deal with the [[Vendrien Guard]]. You must then question Ashe, in order for the evidence to be counted when [[A Trial of Archons]] begins. * If [[Verse]] is in the party when Nerat openly attacks Ashe (after you side with the Disfavored), Graven Ashe will demand her execution. You can: ** Extend the Court's protection to her. ** Rely on your standing with the Chorus to explain why she lives. ** Use [[Lore]] 41 to state that she can be a useful source of intell on the Chorus or Nerat. ** Use [[Subterfuge]] 41 to imply that you're using her to manipulate Voices. ** Kill her. This greatly raises the Fear among your other companions. ** Let her go. * If you have the Noble Scion background, you can mention that Ashe being forced to bend the knee was an ignoble fate.
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