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Tyranny Wiki
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==Armor quality== Bonuses * Headgear receive +1 (Cloth), +2 (light leather), or +3 (heavy leather) [[Accuracy]] per quality upgrade. * All gloves receive +2 to Unarmed damage per quality upgrade. * Leather gloves receive +1 [[Precision]] per quality upgrade, cloth gloves starting with upgrade to Superior quality. * All cloth and leather body armor receive +1% [[Deflection]] per quality level. * Cloth and leather gloves, boots and headgear receive +1% [[Deflection]] at Superior and Masterwork quality. * All non-cloth body armor receives +1 [[Armor]] per quality level. * All bronze and iron helmets receive +0.5 [[Armor]] per quality level. * Items with increased protection against particular types of damage (e.g. bronze armor vs. corroding damage) receive a +25 bonus to that protection. * Boots receive +1 (cloth), +2 (light leather), or +3 (heavy leather) to disengagement protection per quality level. [[Recovery]] * Body armor recovery penalties are reduced only when reaching Exquisite quality. By -0.3s for leather and bronze armor, -0.4 for one made from iron. ** [[Barik]] is an exception, as his body armor receives that bonus at the same rate as other pieces of his armor. * Gloves, boots and headgear made from bronze and iron receive a -0.1s reduction at Superior and Masterwork quality. * Gloves, boots and headgear made from leather receive a -0.1s reduction only when reaching Exquisite quality. ** starting Fatebinder's cloth equipment is an exception. It has +0.1 recovery penalty and looses it with upgrade to Fine quality. [[Category:Tyranny items]]
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