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Tyranny Wiki
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Tyranny endings
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===[[Bastard's Wound (settlement)|Bastard's Wound]]=== {| class="wikitable" !Ending !Requirements |- |The Bastard's Wound recedes into the mists of history as unobtrusively as it surfaced. The scouts you send to plumb the depths report only a shallow, silent cave, the entry to the Oldwalls clogged with boulders and roughly hewn detritus. You never learn what became of the small, factious community that budded there in the darkness. |Do not complete ''Bastard's Wound'' |- |Kyros' law states it plainly: the Oldwalls are forbidden. Your judgment fell on the trespassers in the Bastard's Wound as heavily as any blade, and those criminals havening there were slain to the last. In the absence of human and Beast infestation, the ageless structures surrender to an imperfect tranquility spoiled only by the muffled murmur of tainted waterways and the hateful wailing of the Bane. |Kill everyone at Bastard's Wound for violating Kyros' laws regarding the Oldwalls. |- |Less a ruler than a stern matriarch, the mighty Reef-Talon rears her patchwork tribe on discipline and exertion. Beast patrols clear new paths through the depths, opening more of the Wound to settlement, and farmers cultivate hardy vegetables and fungi on every vacant plot of soil. |Support Reef-Talon, and fix the water problem |- |Your watchful eye gives Reef-Talon the confidence (and the authority, however remote) she needs to lead the Wound. Though she never finds a permanent solution to the problem with the water, she helps the others keep up with the community's demands. Under the Beastwoman's constant vigilence, the Bastard's Wound thrives. |Support Reef-Talon, but do not fix the water problem |- |Through your intervention, Jaspos, the self-professed Master of Knapping, ascends to become the most prominent voice in the Bastard's Wound. He trains any refugees with a hint of talent in basic masonry and craftsmanship, and through his direction, the settlement expands and fortifies. Against all reason, the Wound seems poised to become a subterranean enclave of arts and culture. |Support Jaspos |- |Emboldened by your support, Tidecaster Wagstaff assumes the dominant role in the Bastard's Wound, slowly sculpting the subterranean community into a skewed refraction of the Academy of Tides. With time, the Wound attracts a small army of students and seekers, many drawn by the old man's offer to educate any willing to toil atop the settlement's growing structures, till its small farms, or take up arms against encroaching Bane. Well-watered, the Wound thrives. |Support Wagstaff |- |You attempt to direct the Bastard's Wound community via occasional visits and regular missives, but the settlement's remoteness and the necessities of your prominent position doom your efforts to failure. Without your guidance, the Wound slowly turns on itself. Patrols go unled and food without water, and tensions rise. Some leave, some die, and some struggle on, but no one leads a contented life. |Do not choose a proper leader |- |Wagstaff turns out to be an ideal steward. His lessons on history and mathematics attract willing workers to the Bastard's Wound, and he wisely balances the needs of the populace with their defense. With you watching over him, he does not try to twist the Wound to his ambitions, nor does he withdraw too deeply into his own studies. Under your shared guidance, the Wound flourishes, growing into an unlikely commnunity of scholars. |Lead Wound yourself, appoint Wagstaff as your deputy |- |You offer Jaspos enough rope to hang himself, but he never takes you up on your offer. Knowing that you could arrive at any time and hold him accountable for the state of the settlement of Bastard's Wound, he strives to establish reliable sources of food and water and strong defenses. Under your shared guidance, the Wound flourishes, growing into an unlikely enclave of crafts and culture. |Lead Wound yourself, appoint Jaspos as deputy. |}
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